Search found 77 matches

by gus
Tue Apr 27, 2010 3:15 am
Forum: Android Port
Topic: State of the Android port (1.5-2.1)
Replies: 105
Views: 149652

I got an Android Netbook and wondered if it would be very hard to use the mouse move commands of the real mouse to move the cursor accordingly. Interesting! It should be easy to add - I just have to know what to add ;) I couldn't find the answer from 30s of websearching - how do the mouse events tu...
by gus
Sun Apr 18, 2010 1:14 pm
Forum: Android Port
Topic: State of the Android port (1.5-2.1)
Replies: 105
Views: 149652

At least in the last revision of the android patch that I reviewed (see https://sourceforge.net/tracker/?func=detail&aid=2603856&group_id=37116&atid=418822 ) none of the ports.mk changes were necessary. I haven't seen a patch since then, though, thus I can't be 100% sure whether this is...
by gus
Sun Apr 18, 2010 1:09 pm
Forum: Android Port
Topic: State of the Android port (1.5-2.1)
Replies: 105
Views: 149652

As for OpenGL ES: We are participating in Google's Summer of Code 2010, and some of the students have proposals revolving around writing OpenGL (ES and plain) code that can be reused between backends. This would, in theory at least, be then usable for the SDL, iPhone, Android, etc. ports. Cool. I h...
by gus
Mon Apr 12, 2010 12:21 am
Forum: Android Port
Topic: State of the Android port (1.5-2.1)
Replies: 105
Views: 149652

And it still would be really, really nice to get this port official. Totally. singalen: the custom NDK is to try to make merging with ScummVM easier/possible. The current patch (in ScummVM bug tracker) includes some ugly hacks to ports.mk, which make it unacceptable for merging (like overriding the...
by gus
Thu Apr 08, 2010 5:19 am
Forum: Android Port
Topic: CMI savegame on android and CMI potential problem
Replies: 1
Views: 3971

Re: CMI savegame on android and CMI potential problem

Does anyone know where CMI.xxx hidden savegame is located? /data/data/org.inodes.gus.scummvm/app_saves/CMI.xxx You can't ls (you only have execute perms on that directory), but if you know the filename you should be able to copy out with something like: adb pull /data/data/org.inodes.gus.scummvm/ap...
by gus
Mon Mar 29, 2010 11:35 pm
Forum: Android Port
Topic: State of the Android port (1.5-2.1)
Replies: 105
Views: 149652

Can you pretty please publish the binary? The one that doesn't work yet? I stashed a copy of my latest compile output as "scummvm-2.0alpha.apk" on here: http://sites.google.com/site/scummvmandroid/dev/ And, may I ask for a hint to some basic tutorial for building on openembedded? I just p...
by gus
Sat Mar 27, 2010 10:54 pm
Forum: Android Port
Topic: State of the Android port (1.5-2.1)
Replies: 105
Views: 149652

Ok, so I've put together a whole new Android NDK toolchain based on the Openembedded build system - currently only published here: http://github.com/anguslees/openembedded-android Using this toolchain, ./configure works and the build hacks all go away which removes the big blocker to merging. So I j...
by gus
Thu Mar 11, 2010 2:54 am
Forum: Android Port
Topic: ScummVM Android - custom controls?
Replies: 2
Views: 6458

Re: ScummVM Android - custom controls?

Is there a way to remap default controls? I find it kinda awkward having to hold camera button and tap the screen at the same time for RMB. I think I could survive without the additional tap. :) No there isn't (yet). The problem is that some other games need right click on a particular location. So...
by gus
Thu Mar 04, 2010 2:24 am
Forum: Android Port
Topic: Port for Android 1.5 on a ARM4VT
Replies: 2
Views: 4236

Feel free to ask questions. You will need to dig around in ports.mk to set compilers, options, etc (but it should be reasonably obvious).
by gus
Tue Mar 02, 2010 2:43 am
Forum: Android Port
Topic: Android version (G1)
Replies: 85
Views: 112908

Re: The Dig - Audio Problem

I`ve installed ScummVM on Android 1.6. Tested Games: DOTT Indiana Jones and the fate of Atlantis Sam and Max All three games work perfectly. Only problem I have is The Dig: Played an hour yesterday, everything was perfect. Today I had to reinstall Scumm and The Dig, and suddenly I have sound and vo...
by gus
Tue Mar 02, 2010 2:35 am
Forum: Android Port
Topic: Android version (G1)
Replies: 85
Views: 112908

Re: MI3 error

I just installed the ScummVM from Market and the patches(plugins) to my HTC Hero (OS is factory default android 1.5). The problem is that I tried to run the Curse of Monkey Island 3 CD version, but nothing happens.Just drops me to the home screen.:? I tried BASS and it works flawlessly. Any suggest...
by gus
Fri Feb 19, 2010 2:55 am
Forum: Android Port
Topic: Android (HTC MAGIC)
Replies: 4
Views: 6878

Here is a bit of debug output for the time where the app dies (and a little before) from ddms. The last line states it received a remoteException... Any ideas? Dori 02-12 10:38:17.373: INFO/DEBUG(4763): *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** 02-12 10:38:17.373: INFO/DEBUG(4...
by gus
Sun Feb 14, 2010 9:06 am
Forum: Android Port
Topic: ScummVM on Motorola Droid issue
Replies: 30
Views: 46387

Is ScummVM already prepped for 2.1? ScummVM isn't prepped for any version. Android port is still unofficial. Eugene yeah I saw that, just wasnt sure what gus was working on. At the moment I'm working on building a better Android native toolchain, so I can get the Android port merged in with the res...
by gus
Fri Feb 12, 2010 5:35 am
Forum: Android Port
Topic: Android (HTC MAGIC)
Replies: 4
Views: 6878

Re: Android (HTC MAGIC)

I just downloaded both versions of Beneath a steel sky (cd and floppy) to my htc magic (1.6), included the extra scumm vm package for BASS support for the installed scumm vm. All works fine apart from two issues. 1) I cannot load my saved games, the saved game game starts to load and i hear the mus...
by gus
Thu Feb 11, 2010 5:08 am
Forum: Android Port
Topic: scummvm 1.0.0pre0 and how to use with Android
Replies: 3
Views: 5446

The Android port does not (yet) meet those, although Gus already improved it considerably, and I hope it can become official at some point. Gus, we're still here and waiting for you ;). It is progressing slowly - I have significantly cleaned up the build patches, provided you use my gcc cross toolc...