Search found 42 matches
- Sat Feb 06, 2021 9:30 pm
- Forum: The Junkyard
- Topic: *sad update* ESRGAN AI Upscaling (ScummVM fork and tools pulled from github by author)
- Replies: 163
- Views: 390584
Re: ESRGAN: AI Neural Net Upscaling (For HiRes Packs?)
This is such a primising development, well done! I can’t wait to see what can be done with this. Here's a video I made with his build playing Space Quest 4 with my ESRGAN background upscales: https://www.youtube.com/watch?v=VVdali9PzKQ This can also be done for SCI0 EGA games! VGA-ifying EGA games c...
- Sun Jun 09, 2019 5:38 pm
- Forum: The Junkyard
- Topic: *sad update* ESRGAN AI Upscaling (ScummVM fork and tools pulled from github by author)
- Replies: 163
- Views: 390584
Re: ESRGAN: AI Neural Net Upscaling
This looks absolutely wonderful. I am sure there are all kinds of technical issues preventing use of the upscaled backgrounds without significant changes to the code, but would it be possible to use the undithered ones in the engine (e.g. no colour palette support issues)? They are already a signifi...
- Thu Sep 20, 2018 8:10 pm
- Forum: The Junkyard
- Topic: The Art of Point-and-Click Adventure Games
- Replies: 2
- Views: 6519
Beautiful book, can't recommend it enough. As the title suggests it features mostly art along with brief descriptions of the games, which are ordered chronologically, so it functions as a sort of visual history of the genre. But it's also full of interesting interviews with AG designers, some of whi...
- Fri Jul 27, 2018 12:50 am
- Forum: General Discussion
- Topic: ScummVM needs OpenGL with xBRZ support
- Replies: 21
- Views: 20184
I've recently contacted the creator of xBRZ in connection with his ScummVM build. Turns out he'd be happy for xBRZ to be integrated in the ScummVM master branch and has a suggestion to overcome the dependencies issue with MS PPL, which he has already successfully implemented in his other open source...
- Sat Apr 16, 2011 10:11 pm
- Forum: The Junkyard
- Topic: The unrelated 7th Guest port to the iPad
- Replies: 11
- Views: 15793
- Tue Mar 29, 2011 12:49 am
- Forum: The Junkyard
- Topic: LucasArts Posters - The better thread
- Replies: 437
- Views: 675999
- Sun Mar 27, 2011 12:41 am
- Forum: The Junkyard
- Topic: LucasArts Posters - The better thread
- Replies: 437
- Views: 675999
There you are: http://www.megaupload.com/?d=PVJW8P4R
It's quite a small picture (about 25x12cm, once joined), and the quality of the print isn't precisely great, but if someone can make a poster out of it, I'm sure that's you!
It's quite a small picture (about 25x12cm, once joined), and the quality of the print isn't precisely great, but if someone can make a poster out of it, I'm sure that's you!
- Sun Mar 27, 2011 12:06 am
- Forum: The Junkyard
- Topic: LucasArts Posters - The better thread
- Replies: 437
- Views: 675999
Would 600dpi do? It's the best I can get out of my scanner...
I have the Spanish version, and you can see how this inlay looks in our version. It's cut in two halves, though it seems to be the only one which reproduces the whole drawing without a hole in the middle.
I have the Spanish version, and you can see how this inlay looks in our version. It's cut in two halves, though it seems to be the only one which reproduces the whole drawing without a hole in the middle.
- Tue Dec 28, 2010 2:31 pm
- Forum: The Junkyard
- Topic: The unrelated 7th Guest port to the iPad
- Replies: 11
- Views: 15793
- Tue Dec 21, 2010 10:37 pm
- Forum: General Discussion
- Topic: Adding subtitles to audio only games (proposed method)
- Replies: 11
- Views: 17471
- Wed Nov 24, 2010 10:05 am
- Forum: General Discussion
- Topic: Translate ScummVM in other languages
- Replies: 98
- Views: 111536
- Sat Nov 06, 2010 10:14 pm
- Forum: Help and Support
- Topic: Big Red Adventure Cd version
- Replies: 23
- Views: 19531
Great, good that you've checked the md5's yourself. I was getting a bit of a headache with that :?. Proein was quite known for its creepy publishings back in the days. Sometimes awfully localized, other times with no localization at all... Of course that was in the 90's, the company must have change...
- Sat Oct 30, 2010 4:28 pm
- Forum: Help and Support
- Topic: Big Red Adventure Cd version
- Replies: 23
- Views: 19531
Sorry, my bad. I didn't know it had to be done like that. Now I've read the wiki and tried using the console window. The thing is the game does get recognized (as multi-lingual), so there's no output to be taken. I've also tried using md5deep, but I can't get it to work with the instructions provide...
- Fri Oct 29, 2010 1:32 pm
- Forum: Help and Support
- Topic: Big Red Adventure Cd version
- Replies: 23
- Views: 19531
There you go: 8b68e161ee2c29ab626fafe190eeeac1 *ADV.EXE (183.871 bytes) 6140a3d3c4797792391067e68b9b109c *REQUEST.WIN (4.886 bytes) 70ff97c17f68dba8f05a764eadf668b9 *RUSSIA.FNT (18.344 bytes) 5f36e02ca15b20f10513e4fafcc67d65 *TBRA.BMP (80.972 bytes) And a couple screenshots out of DOSBox: Installer ...
- Tue Oct 26, 2010 5:08 pm
- Forum: Help and Support
- Topic: Big Red Adventure Cd version
- Replies: 23
- Views: 19531