Search found 5 matches
- Wed Aug 19, 2009 3:21 pm
- Forum: PocketPC/WinCE Port
- Topic: WVGA Devices
- Replies: 27
- Views: 48542
Just a quick question: How does ScummVM work fullscreen on an iPhone??? Someone wrote here that there's no way to use a 2.4 multiplier when making a 320x200 game fullscreen to 800x480. But I see that the iPhone version manages to do that (1.5 or 1.6 multiplier) on a 480x320 screen. If iPhone can pla...
- Fri Mar 13, 2009 2:58 pm
- Forum: PocketPC/WinCE Port
- Topic: WVGA Devices
- Replies: 27
- Views: 48542
Nice for them... but most existing WinCE/Windows Mobile devices doesn´t have a graphics accelaration and enough memory for that type of scaling. I still don´t believe that a general WinCE port of ScummVM (or any other app) is able to do this type of scaling in realtime. I am talking about scaling b...
- Fri Mar 13, 2009 11:10 am
- Forum: PocketPC/WinCE Port
- Topic: WVGA Devices
- Replies: 27
- Views: 48542
You probably know more abut programming and WM devices than I do. But... Xperia X1 and Touch HD (as well as some other phones) hawe graphic hardware acceleration. Besides that, my X1 is able to scale perfectly any 624x258, 480x272 or other videos. They play at full fps and the scaling to 800x480 doe...
- Thu Mar 12, 2009 4:00 pm
- Forum: PocketPC/WinCE Port
- Topic: WVGA Devices
- Replies: 27
- Views: 48542
- Thu Mar 12, 2009 2:21 pm
- Forum: PocketPC/WinCE Port
- Topic: WVGA Devices
- Replies: 27
- Views: 48542
I also own an Xperia X1 with 800x480 res. I think the easiest way would be to add a 2.4 resolution multiplier and get rid of the scummvm bar on the lower side of the screen. From what I remember, all LucasArts old games use a 320x200 res, so they have almost the same aspect ratio as a WVGA screen. A...