Search found 4 matches

by SpaceRat
Thu Apr 30, 2009 3:24 pm
Forum: General Discussion
Topic: Windowed scummvm larger than "normal3x"?
Replies: 5
Views: 9899

Your poverty makes me sick :wink: :twisted:

On my 24" TFT with 1920*1080 (FullHD) resolution, I would even have use for a 5x scaler ...

So yes, we need larger scalers than 3x.
by SpaceRat
Tue Mar 17, 2009 12:29 pm
Forum: SymbianOS Port
Topic: SymbianUIQ 2.x port
Replies: 5
Views: 5556

If I'm not mistaken, older SymbianOS versions are no longer supported, as the compilers for them are now outdated and can't compile some of the features in ScummVM's code Damn, that sucks. As long as that wouldn't remove support for engines that worked in 0.9.1, I would love to see a newer build an...
by SpaceRat
Tue Mar 17, 2009 7:44 am
Forum: SymbianOS Port
Topic: SymbianUIQ 2.x port
Replies: 5
Views: 5556

I knew it works, as I'm already using ScummVM on it.

But my question was if the build is going to be updated again, as it was last done for version 0.9.1 while we are at 0.13.0 already, which is available for UIQ3 but not for UIQ2.
by SpaceRat
Mon Mar 16, 2009 8:54 am
Forum: SymbianOS Port
Topic: SymbianUIQ 2.x port
Replies: 5
Views: 5556

SymbianUIQ 2.x port

I wonder if I'm the only one still using a SymbianUIQ 2.x cell phone (SonyEricsson P910i), at least I couldn't find anyone asking about the UIQ 2.x port of ScummVM (It's not even mentioned in the FAQ at all). Even if some engines added lately might bring UIQ 2.x devices beyond it's possibilities, I ...