Search found 29 matches
- Wed Oct 04, 2017 4:08 am
- Forum: General Discussion
- Topic: Is there an ini setting for locking mouse to the window?
- Replies: 7
- Views: 6749
- Wed Sep 06, 2017 4:44 am
- Forum: Help and Support
- Topic: --list-games and -z do not seem to work
- Replies: 4
- Views: 3212
lukeman3000, are you on Windows by any chance? It appears that the 1.9.0 release for windows, as well as daily builds from buildbot, do not show any output for command line use. However the daily builds from Kirben (available on our download page) seem to work. I have no created a bug for it (https...
- Wed Aug 30, 2017 9:26 pm
- Forum: Help and Support
- Topic: --list-games and -z do not seem to work
- Replies: 4
- Views: 3212
--list-games and -z do not seem to work
I'm trying to output a list of supported games and their respective game id's, but I cannot get this command-line parameter to work. I've tried:
scummvm -z
scummvm --list-games
But nothing happens. Any ideas?
scummvm -z
scummvm --list-games
But nothing happens. Any ideas?
- Mon Aug 14, 2017 7:15 pm
- Forum: General Discussion
- Topic: Is there any way to delay launching of a game with ScummVM?
- Replies: 7
- Views: 4495
I see and stand educated :) I guess it's back to Digitall's solution then. Can you post your experience and maybe some screen shots of your D-Fend Reloaded configuration on the General Discussion forum maybe? You got me curious now Sure. I've been working on this collection for quite some time now....
- Mon Aug 14, 2017 5:21 pm
- Forum: General Discussion
- Topic: Is there any way to delay launching of a game with ScummVM?
- Replies: 7
- Views: 4495
While I do get your point on getting a delay before starting the game using D-Fend Reloaded, that is a graphical environment for DosBox, right? Why do you need to use it with ScummVM which already has a graphical UI? There is already an automatic delay when it's required in some games with MT-32 em...
- Mon Aug 14, 2017 2:11 pm
- Forum: General Discussion
- Topic: Is there any way to delay launching of a game with ScummVM?
- Replies: 7
- Views: 4495
Why do you want to do that? I think unless there is a specific technical reason why this feature would need to be internal to ScummVM, then we would say that you should implement this using an Operating System specific script i.e. bat/scr file for Windows or Unix Shell for OSX / Linux. For Linux, t...
- Mon Aug 14, 2017 7:03 am
- Forum: General Discussion
- Topic: Is there any way to delay launching of a game with ScummVM?
- Replies: 7
- Views: 4495
Is there any way to delay launching of a game with ScummVM?
Kind of an odd question, I know. Basically, I'm looking for a way to delay the launching of a game by a preset amount of time (specified in seconds or milliseconds, preferably). For example, DOSBox has an autoexec portion in which something like this is possible -- is there anything similar with Scu...
- Sun Jul 30, 2017 3:31 pm
- Forum: General Discussion
- Topic: What advantages does ScummVM offer as compared to DOSBox?
- Replies: 13
- Views: 22093
What advantages does ScummVM offer as compared to DOSBox?
For example, why might I want to play Full Throttle, The Dig, Day of the Tentacle, etc. in ScummVM instead of DOSBox?
- Wed Jul 26, 2017 7:58 am
- Forum: Help and Support
- Topic: How to edit fluidsynth reverb gain, etc.?
- Replies: 2
- Views: 2758
A quick look at the source code seems to indicate that we have a dialog in ScummVM for fluidsynth settings. And after checking we do indeed have one: in the MIDI options click on the FluidSynth Settings button. Or alternatively you can set them in your scummvm.ini file (or in the ScummVM Preference...
- Tue Jul 25, 2017 5:10 am
- Forum: Help and Support
- Topic: How to edit fluidsynth reverb gain, etc.?
- Replies: 2
- Views: 2758
How to edit fluidsynth reverb gain, etc.?
How can I edit the level of reverb in fluidsynth? For example, I'm aware of the following parameters of fluidsynth: fluid.driver=default fluid.soundfont= fluid.samplerate=48000 fluid.gain=.57 fluid.polyphony=256 fluid.cores=default fluid.periods=8 fluid.periodsize=512 fluid.reverb=yes fluid.chorus=y...
- Thu Jun 15, 2017 2:38 pm
- Forum: General Discussion
- Topic: Is there an ini setting for locking mouse to the window?
- Replies: 7
- Views: 6749
- Thu Jun 15, 2017 7:25 am
- Forum: General Discussion
- Topic: Is there an ini setting for locking mouse to the window?
- Replies: 7
- Views: 6749
- Thu Jun 15, 2017 7:23 am
- Forum: Help and Support
- Topic: Is it possible to set window size when using opengl_nearest?
- Replies: 3
- Views: 3023
- Thu Jun 15, 2017 7:23 am
- Forum: Help and Support
- Topic: Is it possible to set window size when using opengl_nearest?
- Replies: 3
- Views: 3023
- Sat May 06, 2017 12:32 am
- Forum: General Discussion
- Topic: Is there an ini setting for locking mouse to the window?
- Replies: 7
- Views: 6749
Is there an ini setting for locking mouse to the window?
I know that ctrl+m accomplishes this but I'm wondering if there's a way to make this the default behavior.