ScummVM 2.9.0 "Close Encounters of the 2.9th Kind" has landed

General chat related to ScummVM, adventure gaming, and so on.

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criezy
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ScummVM 2.9.0 "Close Encounters of the 2.9th Kind" has landed

Post by criezy »

Almost one year after the last major release, and just in time for Christmas, ScummVM 2.9.0 - "Close Encounters of the 2.9th Kind" has landed. Amongst its gifts, you will find 15 newly supported games and a new supported platform.

New games
  • The Adventures of the Good Soldier Schweik
  • Backyard Basketball
  • Castle Master
  • Marvellous Mice Adventures: Meeting Sea Rat
  • Marvellous Mice Adventures: Sea Rat's Birthday
  • Mask Show
  • Moonbase Commander
  • Orion Burger
  • Rise of the Dragon
  • The Space Bar
  • Thimbleweed Park[1]
  • Total Eclipse
  • Total Eclipse 2
  • Unrest
  • Wait for it! Issue 3. Song for a Hare
New platform

ScummVM now has an official Sailfish OS port. While we are waiting for official builds to appear, adventurous users are welcome to build their own and very personalized copy!

Notable engine enhancements

The AGS engine has been brought up to version 3.6.1.30 from upstream, which adds support for some recently released games, such as Stranger in Utopia, The Phantom Fellows, and It Takes Two to Tangle.

Keymapper support was added to more than 20 engines, allowing customization of the keys, mouse buttons, and joystick buttons used to play the games.

The SCI engine benefits from numerous script fixes for various games and an impressive speech repair feature for Gabriel Knight 1 CD.

The SCUMM engine sees graphics and audio improvements for the Macintosh version of several games.

Notable platform enhancements

The macOS release for recent Intel and Apple Silicon systems has been signed and notarized, so it has been accepted by Apple Gatekeeper.

The Android release now supports Android 15 and has improved gamepad support.

The iOS release adds support for the Apple Pencil, which was one of the most requested features.

The full release notes contain a comprehensive summary of the changes and enhancements.

On our downloads page, you can find the downloads for various platforms. The iOS version is available in the Apple App Store and the Android versions should soon be available in the Google Play Store (once the update has been approved). If you are using Windows, macOS, or either the Ubuntu Snap or Flatpak packages, the autoupdater will assist you in updating to ScummVM 2.9.0.

Our macOS users with a 64-bit Intel Mac and a macOS version between 10.9 and 10.12 will need to download manually the new update from our downloads page using the "Mac OS X 10.9+ Intel 64 Bits (without Sparkle) Disk Image" download. The version downloaded using the auto-update feature now requires macOS 10.13 or above.

Play the games, and enjoy ScummVM with a hot cup of grog[2]!

[1]: Thimbleweed Park is only supported on a subset of platforms as it requires OpenGL with Shaders.
[2]: Other beverages available.
Kasenshlogga
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Re: ScummVM 2.9.0 "Close Encounters of the 2.9th Kind" has landed

Post by Kasenshlogga »

The "speech repair feature" for GK1 has me curious. Can anyone elaborate on what this does?
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criezy
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Re: ScummVM 2.9.0 "Close Encounters of the 2.9th Kind" has landed

Post by criezy »

Kasenshlogga wrote: Tue Dec 24, 2024 4:15 pm The "speech repair feature" for GK1 has me curious. Can anyone elaborate on what this does?
You can read more about it here: https://github.com/scummvm/scummvm/pull/6292
Cognoscenti
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Re: ScummVM 2.9.0 "Close Encounters of the 2.9th Kind" has landed

Post by Cognoscenti »

criezy wrote: Mon Dec 23, 2024 8:33 am [1]: Thimbleweed Park is only supported on a subset of platforms as it requires OpenGL with Shaders.
Do it mean it will not work for the PS3 port 2.9.0 ?
I have 3x files in my folder : (version of the GOG game v1.0.958)

ThimbleweedPark.ggpack1
ThimbleweedPark.ggpack2
ThimbleweedPark.ggpack3

game is detected but when i launch it i got a message : "Could not find any engine capable of running the selected game"

:(
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Raziel
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Re: ScummVM 2.9.0 "Close Encounters of the 2.9th Kind" has landed

Post by Raziel »

Sounds like the Thimbleweed engine was not compiled in the PS3 release.
Maybe memory restrictions?
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dreammaster
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Re: ScummVM 2.9.0 "Close Encounters of the 2.9th Kind" has landed

Post by dreammaster »

Raziel wrote: Wed Feb 12, 2025 5:50 pm Maybe memory restrictions?
More likely shader issues. I remember discussion that Thimbleweed Park couldn't be compiled in for Miyoo Mini because it required OpenGL with shaders. PS3 may well be the same.
Cognoscenti
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Re: ScummVM 2.9.0 "Close Encounters of the 2.9th Kind" has landed

Post by Cognoscenti »

dreammaster wrote: Wed Feb 12, 2025 5:59 pm
Raziel wrote: Wed Feb 12, 2025 5:50 pm Maybe memory restrictions?
More likely shader issues. I remember discussion that Thimbleweed Park couldn't be compiled in for Miyoo Mini because it required OpenGL with shaders. PS3 may well be the same.
If only PS4 owners could had a PS4 port ...this would not have been an issue (OpenGl / shaders)
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