Help us to test the upcoming ScummVM 2.9.0!

General chat related to ScummVM, adventure gaming, and so on.

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sev
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Help us to test the upcoming ScummVM 2.9.0!

Post by sev »

We've been working for a while on the next ScummVM release, and it is time for a call for public testing.

Support for a number of new engines and games for the existing ones was added, and we need your special attention to the following titles:
  • Orion Burger.
  • Total Eclipse and Total Eclipse 2.
  • Thimbleweed Park.
  • The Space Bar.
  • Moonbase Commander. (with multiplayer support)
  • Backyard Basketball.
  • Unrest.
  • Rise of the Dragon.
  • Castle Master.
  • Wait for it! Issue 3. Song for a Hare. (Ну, погоди! Выпуск 3. Песня для зайца)
  • Mask Show. (Маски-шоу)
  • Marvellous Mice Adventures: Meeting Sea Rat. (Три маленькие белые мышки. Визит Морской крысы)
  • The Adventures of the Good Soldier Schweik. (Похождения бравого солдата Швейка)
  • Marvellous Mice Adventures: Sea Rat's Birthday. (Три маленькие белые мышки. День рождения морской крысы)
Besides these newly supported games, almost half of the current 108 engines have notable changes. Thus, testing more games is always a good thing.

All testing must be done with stable builds, not development ones. Please report bugs or oddities on our issue tracker.

A detailed list of all exciting new features and fixes is available in our NEWS file.

We are looking forward to your reports about successful and unsuccessful playthroughs and bugs reported!
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eriktorbjorn
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Re: Help us to test the upcoming ScummVM 2.9.0!

Post by eriktorbjorn »

Another thing that would be great if people could help out with...

There has been quite a bit of work recently improving the support for the Macintosh versions of Loom, Indiana Jones and the Last Crusade, Monkey Island 1, Monkey Island 2, and Indiana Jones and the Fate of Atlantis. As a result, ScummVM has gotten a bit pickier about what it recognizes as a known version. Therefore, it would be great if people who own any of these could check if ScummVM recognizes them and that you get the Macintosh user interface. (You may have to check the "Enable the original GUI and Menu" setting for the game, if that hasn't been done automatically.) If everything works, you should be able to see something like this:

scummvm-monkey-mac-00001.png
scummvm-monkey-mac-00001.png (46.65 KiB) Viewed 11939 times

In addition to the original releases, it is known that there were at least a couple of updates distributed. What we don't know is if we've accounted for all of them.

Note that there is a known issue with at least one version of Monkey Island 1, where the data files have empty resource forks. Dumper Companion will extract those as MacBinary, where ScummVM expects them to be the data fork only. At least that was the case recently. There has been talk of adding an option to skip empty resource forks, but I don't think anything has been done about it.

Also note that this is about the original releases of these games, not the Steam re-releases. E.g. Steam has the 256 color versions of Loom and Last Crusade, not the original 16 color versions. The Steam versions are expected to still work of course, and if they don't that's a bug. But they don't yet benefit from any of the work here.
eviltrooper
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Re: Help us to test the upcoming ScummVM 2.9.0!

Post by eviltrooper »

Seems like the Star Trek Engine will never come…
:(
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sev
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Re: Help us to test the upcoming ScummVM 2.9.0!

Post by sev »

eviltrooper wrote: Tue Nov 26, 2024 8:40 pm Seems like the Star Trek Engine will never come…
:(
Please join the team and help!


Eugene
eviltrooper
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Re: Help us to test the upcoming ScummVM 2.9.0!

Post by eviltrooper »

That could be a Problem, im Not a developer.. just a Networker :(
nozomi
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Re: Help us to test the upcoming ScummVM 2.9.0!

Post by nozomi »

Just tested the Dec 3rd 2.9.0pre version and 3 of the Magic Tales games no longer start that did work in the 2.8.1 release.

They are...
Baba Yaga, Imo and the King and The Little Samurai

All 3 crash with this error....ERROR: failed to find key '100' in section '~:\babayaga\menu\splash' of book config!
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criezy
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Re: Help us to test the upcoming ScummVM 2.9.0!

Post by criezy »

nozomi wrote: Tue Dec 03, 2024 5:13 pm Just tested the Dec 3rd 2.9.0pre version and 3 of the Magic Tales games no longer start that did work in the 2.8.1 release.

They are...
Baba Yaga, Imo and the King and The Little Samurai

All 3 crash with this error....ERROR: failed to find key '100' in section '~:\babayaga\menu\splash' of book config!
Thank you for reporting. This should be fixed in tomorrow's daily stable build.
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Mustrum
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Re: Help us to test the upcoming ScummVM 2.9.0!

Post by Mustrum »

I played the German version of Rise of the Dragon all the way through.
Rise is completely playable, saving and loading works without any problems.
Dead and rising again in arcade scenes works perfectly.

Screenshots were uploaded to https://bugs.scummvm.org/ticket/15563

Edit: I have found a display bug in the German version. https://bugs.scummvm.org/ticket/15567
Schneemann
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Re: Help us to test the upcoming ScummVM 2.9.0!

Post by Schneemann »

The error in 'The Dig' near the end still exists.
viewtopic.php?t=17138


Console is ready
Debugger started, type 'exit' to return to the game.
Type 'help' to see a little list of commands and variables.
ERROR: (105:2013:0x1E630): box 29 is out of bounds (0,21)!
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eriktorbjorn
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Re: Help us to test the upcoming ScummVM 2.9.0!

Post by eriktorbjorn »

Schneemann wrote: Tue Dec 24, 2024 9:07 am The error in 'The Dig' near the end still exists.
viewtopic.php?t=17138
Just to clarify, is this with an old savegame or when playing from the beginning? Even if the bug was fixed (I'm not saying it was, just "if"), that may not always fix old savegames unfortunately.
Schneemann
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Re: Help us to test the upcoming ScummVM 2.9.0!

Post by Schneemann »

I only have different savegames made with ScummVM 2.8.1 starting fom other islands. They all crash at the cave with the bats
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eriktorbjorn
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Re: Help us to test the upcoming ScummVM 2.9.0!

Post by eriktorbjorn »

Schneemann wrote: Thu Dec 26, 2024 9:54 pm I only have different savegames made with ScummVM 2.8.1 starting fom other islands. They all crash at the cave with the bats
It would probably be useful to know if it can still be reproduced when starting anew in 2.9.0. (And I do realize how annoying that can be.) I'm not familiar with the issue, but the bug report mentioned in that forum thread suggests that somehow the savegame became corrupted. Hopefully it's been fixed since then so that it won't happen again, but once things have gone bad it's not always possible to fix them afterwards.
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