Some questions about Wii port (2.9.0)

Subforum for discussion and help with ScummVM's Nintendo Wii port

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mnx
Posts: 1
Joined: Sat Feb 01, 2025 5:02 pm

Some questions about Wii port (2.9.0)

Post by mnx »

Hi, I've been playing with ScummVM for the last few days, with the latest version 2.9.0. However, PC doesn't strike me as best platform for playing old adventure games, maybe apart from the RPI the Wii version is the best, as it's the most powerful console capable of displaying a 240p output on classic CRT TVs/15khz monitors.

However, I find Wii version is somewhat limited compared to the PC one. It's clear to me that Rolland MT32 emulation doesn't run because Wii limited power (or at least I couldn't get it to run, even though selected soundfont and emulation).

But there are still some things that should work but don't:

1) Enhanced soundtrack to Beneath a Steel Sky by James Woodcock. It works on PC, 3DS, but not on Wii. The music data is in ogg format, that shouldn't be a problem for the Wii, should it? Unfortunately ScummVM can't do the CD32 version, so only adlib sounds on the Wii. Shouldn't the files be renamed or something else done in the settings?

2) Black Sect Remake - I'm a big fan of original version that came out on Atari ST and Amiga, the remake came out later for Windows. ScummVM can do the AGS engine the game runs in (at least on PC). But Wii will show a window saying no game found :roll:

3) One more question, though probably a bit utopian, on the MT32 thing - I have an MT32-PI HW emulator. Is it possible to connect it via some sort of Midi adapter to the Wii and enjoy the sounds of an almost real Rolland? Is it possible in some way?

Thank you for any answers
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