Hi!
I have a Nokia 9500 and have installed the SCUMMVM S80 edition. I have conquered the MI1 demo and everything seems to work fine - hooray!
I would like to play DOTT as well. "Unfortunately" I have the CD version of DOTT. The SOU file is simply too large for my phone but I would still like to play the game without any speech.
Therefore I have only copied TENTACLE.000 and TENTACLE.001 to my phone. The game (and the ScummVM application) quits right after the initial maelstrom-like animation (with sound). I suppose the game crashes after not being able to access MONSTER.SOU. I have tried to upload a zero-byte MONSTER.SOU with the same result.
Is there any way to create a dummy MONSTER.SOU file or otherwise specify that this file isn't necessary?
(I downloaded the DOTT demo as well - it seemed to be stuck at the very first animation where green tentacle tells purple tentacle that he should not drink that - the animation goes on but I can't get past this first "speech"... this could be a controller issue though)
DOTT (CD), can I omit MONSTER.SOU?
Moderator: ScummVM Team
-
- Posts: 34
- Joined: Mon Oct 31, 2005 4:26 pm
-
- ScummVM Team Member
- Posts: 377
- Joined: Sat Sep 24, 2005 12:25 pm
- Location: Austria
Hi,
.. but the output is still a whooping 60MB file (i think it still encodes at 11. I really don't need sound and I can't think of how to reduce the file even further. Is the MONSTER.SOU file structured in a simple way so it could be easy to create a dummy .SOU with empty samples?
Even though I'm not able to produce a patch I would still be a fan of the feature of running the game without sound/speech (as an option or based of the lack of MONSTER.*)
Okay, I tried:Isaac_A_Steiner wrote:Using the compression tool compress_summ_sou you can compress the monster.sou file to virtually any size you want...
Code: Select all
compress_scumm_sou --vorbis -b 4000 -q 0 MONSTER.SOU
Even though I'm not able to produce a patch I would still be a fan of the feature of running the game without sound/speech (as an option or based of the lack of MONSTER.*)
- lavosspawn
- ScummVM Developer
- Posts: 91
- Joined: Wed Nov 02, 2005 9:22 pm
- Location: Dortmund, Germany
This was actually the default behaviour pre-0.8.0, and I have no idea why it was changed.Dark-Star wrote:This sounds like a nice-to-have feature in general:
Even if the game version uses speech, if the monster.sou file (or some compressed version thereof) is not found, the game should just run without sound/speech.
Can't be that hard to implement
Great - that worked! Now I have completed DOTT without any problems at all. Everything worked surprisingly well.lavosspawn wrote:Start DOTT and enter the menu *quickly* (before it crashes), using F5 (or rather the key which correspongs to F5 on your phone).
Select options and deactivate the "enable speech" option, select "show subtitles" instead.
-
- ScummVM Team Member
- Posts: 377
- Joined: Sat Sep 24, 2005 12:25 pm
- Location: Austria
Well, unfortunately, it's my experience as well that 0.8.0pre DID work better than 0.8.0.joostp wrote:This was actually the default behaviour pre-0.8.0, and I have no idea why it was changed.
Especially after CVS 10/23/2005 many things got worse.
For example some FMTOWNS Kanji games broke after above mentioned CVS.
But I hope that the next version fixes those bugs.
Best regards