COMI wont work in 0.9 OS X Universal build
Moderator: ScummVM Team
COMI wont work in 0.9 OS X Universal build
I am using a new MacBook Pro and I downloaded the ScummVM 0.9 build and now whenever I try to start Curse of MI ScummVM quits instantly without ever trying to play the game. I tried to dowload ScummVM 0.9 twice for both Universal and PPC and the same thing happed every time.
COMI wont work in 0.9 OS X Universal build
Works for me on a PowerBook G4. I run it off a disk image residing on my iPod Video, that I mount thru USB. Look at the message in Console.
Well, as reported previously it seems to work on PowerPC (I have a G3 iBook). I can only guess but there may be a bit of code that has escaped from being translated for Intel Macs hence the crashes. As mentioned before, look at the Console (/Applications/Utilities/Console) for any further error messages that may help to track down the problem.
Thanks for the tip. I got this error message when trying to start the game:Jimbob wrote:Well, as reported previously it seems to work on PowerPC (I have a G3 iBook). I can only guess but there may be a bit of code that has escaped from being translated for Intel Macs hence the crashes. As mentioned before, look at the Console (/Applications/Utilities/Console) for any further error messages that may help to track down the problem.
Trying to start game 'The Curse of Monkey Island'
WARNING: SDL_SetVideoMode says we can't switch to that mode (No video mode large enough for 1280x960)!
I had COMI set up for HQ2x and fullscreen mode and so it was trying to scale the screen to a larger size than the height of my computer's screen.
I turned the scaling off and now it works fine. Thanks for the help.
This is not a matter of scaler support. The selected scaler produces a resolution to big for fullscreen mode on the MacBook Pro (640 x 480 scaled up to 1280 x 960 px) - the warning message Steamo gets clearly says that SDL cannot switch to this screen resolution. According to Apple it's not supported on the MacBook Pro:LavaDrop wrote:Anybody knows why there is no scaler support for COMI?
http://www.apple.com/macbookpro/specs.html15-inch MacBook Pro: [...] Supported resolutions: 1440 by 900 (native), 1280 by 800, 1152 by 720, 1024 by 640, and 800 by 500 at 16:10 aspect ratio; 1024 by 768, 800 by 600, and 640 by 480 at 4:3 aspect ratio; 1024 by 768, 800 by 600, and 640 by 480 at 4:3 aspect ratio stretched; 720 by 480 at 3:2 aspect ratio, 720 by 480 at 3:2 aspect ratio stretched
17-inch MacBook Pro: [...] Supported resolutions: 1680 by 1050 (native), 1280 by 800, 1152 by 720, 1024 by 640, and 800 by 500 at 16:10 aspect ratio; 1280 by 1024 at 5:4 aspect ratio; 1280 by 1024 at 5:4 aspect ratio stretched; 1024 by 768, 800 by 600, and 640 by 480 at 4:3 aspect ratio; 1024 by 768, 800 by 600, and 640 by 480 at 4:3 aspect ratio stretched; 720 by 480 at 3:2 aspect ratio; 720 by 480 at 3:2 aspect ratio stretched
True, in 640 x 480 there is no scaler available (it's COMIs native resolution, there shouldn't be the need for a scaler).
But once scaled up to 1280 x 960 px I can apply all available graphics filters (try pressing CTRL-ALT-+ in windowed mode to scale up and select the different filter using CTRL-ALT-0 through CTRL-ALT-8).
But once scaled up to 1280 x 960 px I can apply all available graphics filters (try pressing CTRL-ALT-+ in windowed mode to scale up and select the different filter using CTRL-ALT-0 through CTRL-ALT-8).
- Vinterstum
- ScummVM Developer
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- Joined: Sun Oct 16, 2005 6:59 am
What's the point? The current graphics filters are there to do better enlargements than the straight single pixel -> 2x2 block that a straight 2x scaling would be. Adding something like a softening filter when the game is running at native resolution would only decrease the quality of the image (if a softer image would've looked better in some situation, the original game artists would've applied one before the image went into the game...)Steamo wrote:is there any way that the next build of ScummVM could include a graphics choice that would smooth the picture but not scale the screen at all?