Moving Game Saves
Moderator: ScummVM Team
Moving Game Saves
Hi, i was playing monkey island 1 from the cd, but now i want to play it off of scumm, how can I move the save game so I can carry on from where i was?
- eriktorbjorn
- ScummVM Developer
- Posts: 3561
- Joined: Mon Oct 31, 2005 7:39 am
Re: Moving Game Saves
Savegames created by the original interpreter are usually (the Simon engine may be the one exception) not compatible with ScummVM, if that's what you mean. There's no way to convert them.Ell223 wrote:Hi, i was playing monkey island 1 from the cd, but now i want to play it off of scumm, how can I move the save game so I can carry on from where i was?
no our savegame stuff is a bit different from the original, maybe there could be support for the original ones added with extra work. (that would need some checks, since the savegames are a bit different with version to version it seems.)clem wrote:the kyra savegames should be quite straightforwards to RE, question is if it's worth the trouble to add support for loading them
that's what I meantLordHoto wrote:no our savegame stuff is a bit different from the original, maybe there could be support for the original ones added with extra work. (that would need some checks, since the savegames are a bit different with version to version it seems.)
flags are easy, stuff like in which room which item lies where on the floor is probably the hard part
the hard parts are the timer stuff and such. the roomtable is saved like in the original iirc, just in a bit safer way.clem wrote:that's what I meantLordHoto wrote:no our savegame stuff is a bit different from the original, maybe there could be support for the original ones added with extra work. (that would need some checks, since the savegames are a bit different with version to version it seems.)
flags are easy, stuff like in which room which item lies where on the floor is probably the hard part
Hello all,eriktorbjorn wrote:[...]Savegames created by the original interpreter are usually (the Simon engine may be the one exception) not compatible with ScummVM, if that's what you mean. There's no way to convert them.
Sorry for resurrecting this old topic, but the compatibility of Simon the Sorcerer original savefiles with ScummVM is confirmed. The original ones are named "SAVE.001", "SAVE.002"... and so on. They just need to be renamed "simon1.00x" where "x" is the save slot number and then copied in ScummVM's save directory. Tested with release 0.12.0, I should update but it works fine for my games .