Would you be able to provide a file list? I may as well make it work with both versions, even though I don't see it getting wide use...Raziel wrote:225 (not including the Diskx.dxa) with the 2-CD version...
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Sure, i'd also be interested which files are missing for my version and maybe what they have insideJKing wrote:Would you be able to provide a file list? I may as well make it work with both versions, even though I don't see it getting wide use...Raziel wrote:225 (not including the Diskx.dxa) with the 2-CD version...
The only ones I can find are the .vga files and voices.wav files.*.VGA
GAME22
save.999
TABLES*
TBLLIST
Rename voices.wav on CD1 to voices1.wav
Rename voices.wav on CD2 to voices2.wav
OK, lemme see if i can break it down for you...magnus80a wrote:Hi, I'm an new member here and I've just discovered that the Feeble Files has been included*yay!*
Thing is I have the 2 CD Windows version, but I can't seem to find all the files listed in the files list.
The list claim that I should copy the following:The only ones I can find are the .vga files and voices.wav files.*.VGA
GAME22
save.999
TABLES*
TBLLIST
Rename voices.wav on CD1 to voices1.wav
Rename voices.wav on CD2 to voices2.wav
Another thing I've been wondering about is the the talk about converting something into something else. I've only skimmed this long thread so maybe the answer is somewhere in there...![]()
... but is there a doc on how to setup Feeble Files anywhere? I haven't had any trouble with the other games, just this one. Thanks.
This script worked fine except for the "Get Car.smk", notice the space in the name, cannot open Get was the error message when binkconv was run. I renamed it to GetCar.smk for the conversion and then renamed the dxa and the fla with a space in the filename.deadagain wrote:1. I'm using this simple script (as posted here in various forms) to convert the movies.
for %%i in (*.smk) do binkconv.exe %%i %%~ni.png /n-1 /z1 /#
for %%i in (*.smk) do binkconv.exe %%i %%~ni.wav /v /#
for %%i in (*.smk) do encode_dxa.exe --flac --best -b 1152 %%~ni
How about including this and the one for linux in the readme? It would probably make it easier for people trying to batch-convert...
The reason the cutscenes aren't optional in ScummVM, is because the cutscenes are required to complete some sections of the game. The mini games in the arcade and the shooting sequences for example.SimSaw wrote:Another point I have to critisize is that the user is forced to use .dxa files.In earlier version it just skipped the .dxa files and printed a message in the debugger window. That way it was possible to play the game without cutscene converting. The cutscenes mentioned in ScummVM, I simply watched with RADVideoTools. Maybe you weren't aware of this, so could you please reinsert this possibility?
It would be great for all who don't have a large disk and have problems (or don't have the time) with converting the movies.
There are scripts in this thread & other feeble files threads that will help to automate the process of converting however many files you want at a time (1 disk at a time or all the files etc).dsnapiri wrote: is there a quicker way to do this? right now i'm only in disk1's smk files, and as I understood I'm supposed to convert them 1 file at a time(to png, to wav and then to mp3 and dxa).
any tips of making it faster?
Installing the game was the only way I could find to extract the contents from data1.cab, but if you can find a program to do it, that should work too.dsnapiri wrote:1. Do I need to install the FF? (or can I just use an extra folder with the data1.cab unzipped or however you call it.
The game data files page has lists of the data files ScummVM needs for each game. Note that * is a 'wildcard' that matches any string, so TABLES* means TABLES01, TABLES02, etc. Several of the data files are hidden away inside that data1.cab file.dsnapiri wrote:2. Do I need to copy the entire CD's of FF or are the SMK files are enough?