DOTT (CD version) crashes, failed to load SFX

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Inkdot
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DOTT (CD version) crashes, failed to load SFX

Post by Inkdot »

The game and intro runs fine, but when the game starts it crashes whenever I perform a certain action the game crashes. For example looking at or trying to use any of the doors at the very start of the game. The console comes down with the following message:

ERROR: (34:137:0xE84):startSfxSound failed to load. If i type "exit" or "continue" in the console it just crashes to windows.

I have tried to use different settings for sound in scummvm but it changes nothing. Now i have everything set to default (no overide global settings marked).

I run a windows xp pc. I dont know what sound card have right now, but its fairly new. Anyone know how to help me?
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sev
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Post by sev »

Did you copy all files from the CD?


Eugene
Inkdot
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Post by Inkdot »

Strangest thing. I did copy all the files, but just in case i decided to copy them allover again, and now it works. Thanks!

Computer magik!
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eriktorbjorn
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Post by eriktorbjorn »

Inkdot wrote:Strangest thing. I did copy all the files, but just in case i decided to copy them allover again, and now it works. Thanks!
Maybe the sound file was damaged and/or truncated somehow.
Bruno
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Post by Bruno »

I have the same problem

It works fine with version "0.3.0b" not with version after

anyone have a solution?

Thanks
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eriktorbjorn
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Post by eriktorbjorn »

Bruno wrote:I have the same problem

It works fine with version "0.3.0b" not with version after

anyone have a solution?

Thanks
My guess is that the only real difference between 0.3.0b in this respect is that in several cases, what used to be just warning messages have been upgraded to fatal errors. For whatever reason, it seems they have once again been downgraded to warnings in the development version and the upcoming 0.8.1. I'm not sure what the story behind that is.

In the mean time, have you tried re-copying monster.sou from your CD, as suggested earlier in the thread?
Bruno
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Post by Bruno »

Bruno wrote:I have the same problem

It works fine with version "0.3.0b" not with version after

anyone have a solution?

Thanks
first for answer to the message before this one, yes i was


well well, i saw the new version 0.9 and retry dott
still have the problem, in the dos windows during dott is running i can see that when voice don't arrive:
"Warning: loadVOCFromStream : invalid header!
Warning: startSfxSound failed to load sound!"

my 0.3b version still works but it's a bit old version
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eriktorbjorn
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Post by eriktorbjorn »

Bruno wrote: "Warning: loadVOCFromStream : invalid header!
Warning: startSfxSound failed to load sound!"
Sounds like it could be a corrupt monster.sou file. Which version of the game is it (platform, language, etc.) and can you provide an MD5 sum for that file?
Bruno
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Post by Bruno »

it is the french cdrom version
on PC and MS DOS

how i can make a md5 checksum ?
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eriktorbjorn
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Post by eriktorbjorn »

Bruno wrote:it is the french cdrom version
on PC and MS DOS
Ok, the trick will be to find someone with a known working (or known not-working, if it's a ScummVM bug) version, and compare them.
Bruno wrote:how i can make a md5 checksum ?
I only know how to do it under Linux, where I just had to install the appropriate package to get the md5sum utility. There are links to a number of different implementations here including some for Windows (is that what you're using?), but I haven't tried them myself.
Bruno
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Post by Bruno »

eriktorbjorn wrote:
Bruno wrote:it is the french cdrom version
on PC and MS DOS
Ok, the trick will be to find someone with a known working (or known not-working, if it's a ScummVM bug) version, and compare them.
Bruno wrote:how i can make a md5 checksum ?
I only know how to do it under Linux, where I just had to install the appropriate package to get the md5sum utility. There are links to a number of different implementations here including some for Windows (is that what you're using?), but I haven't tried them myself.
yes i'm under windows XP
it is an old problem for me, i change my pc during it
so i think it can't be my pc or one sp on windows

thanks for your answers

for the md5 of my monster.sou file:
# MD5 checksums generated by MD5summer (http://www.md5summer.org)
# Generated 16/07/2006 00:23:47

ec46c029ec58596485b221dac0c55d7a *MONSTER.SOU
Bruno
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Post by Bruno »

i was thinking if it can help:

i don't know if monster.sou file contain only voice or subtitle too

dott in french, have english voices and french subtitles (and action like open, push.. in french too).
so if monster.sou is only a voice file, i must have the same md5 than the us version
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eriktorbjorn
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Post by eriktorbjorn »

Bruno wrote:i don't know if monster.sou file contain only voice or subtitle too
Should be just the sound.
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