DOTT (CD version) crashes, failed to load SFX
Moderator: ScummVM Team
DOTT (CD version) crashes, failed to load SFX
The game and intro runs fine, but when the game starts it crashes whenever I perform a certain action the game crashes. For example looking at or trying to use any of the doors at the very start of the game. The console comes down with the following message:
ERROR: (34:137:0xE84):startSfxSound failed to load. If i type "exit" or "continue" in the console it just crashes to windows.
I have tried to use different settings for sound in scummvm but it changes nothing. Now i have everything set to default (no overide global settings marked).
I run a windows xp pc. I dont know what sound card have right now, but its fairly new. Anyone know how to help me?
ERROR: (34:137:0xE84):startSfxSound failed to load. If i type "exit" or "continue" in the console it just crashes to windows.
I have tried to use different settings for sound in scummvm but it changes nothing. Now i have everything set to default (no overide global settings marked).
I run a windows xp pc. I dont know what sound card have right now, but its fairly new. Anyone know how to help me?
- eriktorbjorn
- ScummVM Developer
- Posts: 3558
- Joined: Mon Oct 31, 2005 7:39 am
- eriktorbjorn
- ScummVM Developer
- Posts: 3558
- Joined: Mon Oct 31, 2005 7:39 am
My guess is that the only real difference between 0.3.0b in this respect is that in several cases, what used to be just warning messages have been upgraded to fatal errors. For whatever reason, it seems they have once again been downgraded to warnings in the development version and the upcoming 0.8.1. I'm not sure what the story behind that is.Bruno wrote:I have the same problem
It works fine with version "0.3.0b" not with version after
anyone have a solution?
Thanks
In the mean time, have you tried re-copying monster.sou from your CD, as suggested earlier in the thread?
first for answer to the message before this one, yes i wasBruno wrote:I have the same problem
It works fine with version "0.3.0b" not with version after
anyone have a solution?
Thanks
well well, i saw the new version 0.9 and retry dott
still have the problem, in the dos windows during dott is running i can see that when voice don't arrive:
"Warning: loadVOCFromStream : invalid header!
Warning: startSfxSound failed to load sound!"
my 0.3b version still works but it's a bit old version
- eriktorbjorn
- ScummVM Developer
- Posts: 3558
- Joined: Mon Oct 31, 2005 7:39 am
- eriktorbjorn
- ScummVM Developer
- Posts: 3558
- Joined: Mon Oct 31, 2005 7:39 am
Ok, the trick will be to find someone with a known working (or known not-working, if it's a ScummVM bug) version, and compare them.Bruno wrote:it is the french cdrom version
on PC and MS DOS
I only know how to do it under Linux, where I just had to install the appropriate package to get the md5sum utility. There are links to a number of different implementations here including some for Windows (is that what you're using?), but I haven't tried them myself.Bruno wrote:how i can make a md5 checksum ?
yes i'm under windows XPeriktorbjorn wrote:Ok, the trick will be to find someone with a known working (or known not-working, if it's a ScummVM bug) version, and compare them.Bruno wrote:it is the french cdrom version
on PC and MS DOS
I only know how to do it under Linux, where I just had to install the appropriate package to get the md5sum utility. There are links to a number of different implementations here including some for Windows (is that what you're using?), but I haven't tried them myself.Bruno wrote:how i can make a md5 checksum ?
it is an old problem for me, i change my pc during it
so i think it can't be my pc or one sp on windows
thanks for your answers
for the md5 of my monster.sou file:
# MD5 checksums generated by MD5summer (http://www.md5summer.org)
# Generated 16/07/2006 00:23:47
ec46c029ec58596485b221dac0c55d7a *MONSTER.SOU
- eriktorbjorn
- ScummVM Developer
- Posts: 3558
- Joined: Mon Oct 31, 2005 7:39 am