Lucas Arts Mac Game Pack Help

Ask for help with ScummVM problems

Moderator: ScummVM Team

User avatar
clone2727
Retired
Posts: 1611
Joined: Fri Jun 09, 2006 8:23 pm
Location: NJ, USA

Post by clone2727 »

Raziel wrote: Have you tried the two games before (the snapshot which MI1's now working)?

You may have catched the first MAC-Pack release were all of the games
copy protection are enabled...
Yes. They both worked with the 7-12 snapshot.
User avatar
clone2727
Retired
Posts: 1611
Joined: Fri Jun 09, 2006 8:23 pm
Location: NJ, USA

Post by clone2727 »

eriktorbjorn wrote:I know Kirben changed something about the EGA (16-colour) versions of Indy 3 and MI 1 because there "are no known releases of indy3ega/monkeyega that require this bypass", but that shouldn't affect Loom. Which version of Loom is that anyway? I have the PC versions (both the 16-colour and 256-colour versions) and neither ask me for any copy protection information.

I don't have the EGA versions of Indy 3 or MI 1 myself, so I don't know anything about them.
They are the Indy 3 EGA mac and Loom EGA mac versions. Both worked fine with the last snapshot, but not now.

The Indy 3 asks when I talk to Marcus at the beginning and is about translation.

The Loom one asks after I choose difficulty. That is about matching guilds and threads (or something).

However, both bring me to "demo" mode after I cannot complete them.
Kirben
Posts: 421
Joined: Wed Sep 21, 2005 12:15 pm
Location: Melbourne, Victoria, Australia

Post by Kirben »

The copy protection bypasses were changed recently, to only cover known releases which require it. As it better covers us legal wise too.

The Macintosh versions of Indy3 and Loom always included the copy protection codes, according to details at LucasArts Museum

I can only suggest you contact the seller of the games on eBay, to obtain the copy protection codes for the games.
User avatar
clone2727
Retired
Posts: 1611
Joined: Fri Jun 09, 2006 8:23 pm
Location: NJ, USA

Post by clone2727 »

Ok. Thanks.

One other problem:

No text in the Indy3 Grail Diary.

glo_kidd already reported this as bug #1509509
Post Reply