scummVM on M600i (UIQ3)
Moderator: ScummVM Team
Hmm...aren´t in some games many scrolling screens, e.g. in Sam & Max?
Do I have to play this part on pc every time? --> No satisfying solution...
Will this bug be repaired in the nearer future, because I planned to buy the SE W950i, but in this case I better choose a WinMobile Cellfone.
It sounds to me, that Scumm is on SymbianUIQ3 not playable...
Do I have to play this part on pc every time? --> No satisfying solution...
Will this bug be repaired in the nearer future, because I planned to buy the SE W950i, but in this case I better choose a WinMobile Cellfone.
It sounds to me, that Scumm is on SymbianUIQ3 not playable...
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- ScummVM Porter
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- ScummVM Porter
- Posts: 1423
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I have just done a new 0.9 test build supporting more or less all current targets. You can check to see if it works better than the old one.
Can be found here:
http://anotherguest.k0.se/cvsbuilds/scu ... 3_test.sis
scrolling effects should be handled by SDL actually, so if it crashes it must be an outofmem or similar. This might work better due to the target type.
Can be found here:
http://anotherguest.k0.se/cvsbuilds/scu ... 3_test.sis
scrolling effects should be handled by SDL actually, so if it crashes it must be an outofmem or similar. This might work better due to the target type.
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Your the man Anotherguest!
Shit! ScummVM just works so much better now! It's like ... wow!
I didn't notice it before, because the screen was flashing everytime I pressed a button, but now, when it doesn't flash, the keybord actually works as a keybord ingame to! Like short cuts for open and pick up and stuff like that!
There is only one thing...
Is it possible to "unmap" Shift and ALT so that they have their usual functions. Cuz now I cant type capital letters or numbers with the keybord on the phone. Usually holding shift and pressing a letter produces a capital letter. Klicking shift two times simulates "caps lock". While ALT alows numbers to be accessed. Klicking ALT two times locks keybord for typing only numbers.
This would be good in indiana jones games where there are som fighting sequenses which requires fast access to numbers.
But still! This build has made everything soooo much better! Respect!
Peace
Shit! ScummVM just works so much better now! It's like ... wow!
I didn't notice it before, because the screen was flashing everytime I pressed a button, but now, when it doesn't flash, the keybord actually works as a keybord ingame to! Like short cuts for open and pick up and stuff like that!
There is only one thing...
Is it possible to "unmap" Shift and ALT so that they have their usual functions. Cuz now I cant type capital letters or numbers with the keybord on the phone. Usually holding shift and pressing a letter produces a capital letter. Klicking shift two times simulates "caps lock". While ALT alows numbers to be accessed. Klicking ALT two times locks keybord for typing only numbers.
This would be good in indiana jones games where there are som fighting sequenses which requires fast access to numbers.
But still! This build has made everything soooo much better! Respect!
Peace
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- ScummVM Porter
- Posts: 1423
- Joined: Sun Oct 30, 2005 2:27 pm
- Location: Malmoe, Sweden
Thank you!
As for input I am using the rawmode of M600/P990 textinput and not the FEP. I.e.. I have to do the shift/alt mapping and number switch myself, and that is not really handled right now (usually handled by FEP but then you would get flickering I think). So I need to add specific alt/shift support for M600/P990 to the SDL back end. Not impossible. But I have been on other projects and working alot.. But I will try my best, when I get the time.
As for input I am using the rawmode of M600/P990 textinput and not the FEP. I.e.. I have to do the shift/alt mapping and number switch myself, and that is not really handled right now (usually handled by FEP but then you would get flickering I think). So I need to add specific alt/shift support for M600/P990 to the SDL back end. Not impossible. But I have been on other projects and working alot.. But I will try my best, when I get the time.
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I got to one of the vertical scrolling parts and it crashed with the same error message as before, so no change there.Brainiac_se wrote:I downloaded the new version, but my savegames doesn't work, so it will take me a while to play to where I was before.
A suggestion for newer versions is that you have a shortcut on the keyboard (maybe 0/space) to the right mousebutton, games like Sam'n Max is really a pain to play since you have to use the right mousebutton to change action.
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- ScummVM Porter
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Wow!
Just wow!
ScummVM really works great on M600, and now I will never ever be bored again while travelling or at work
One question though; could you enable a switch for the screen to stretch to full size in height?
The diagonal bars and additional stylus keys seems kinda... well, unnecessary on M600, since it already got a QWERTY keyboard.
Anyhow; great work guys! I really appreciate it. It brings back so many memories I had already forgotten.
Just wow!
ScummVM really works great on M600, and now I will never ever be bored again while travelling or at work
One question though; could you enable a switch for the screen to stretch to full size in height?
The diagonal bars and additional stylus keys seems kinda... well, unnecessary on M600, since it already got a QWERTY keyboard.
Anyhow; great work guys! I really appreciate it. It brings back so many memories I had already forgotten.