Saveproblems with M3 and SD card
Moderator: ScummVM Team
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Saveproblems with M3 and SD card
I know, that SD cards aren't that compatible with ScummVM. neverthless, I should be able tto save. Sadly, it doesn't work.
I copy the nds-file onto my cart via M3 GM, just as it says in the manual. There's also a corresponding savefile created in the NDS savegamedirectory.
Every time I save, I receive the message that save was sucsessful, but when i restart my NDS, there are no saves to load (ScummVM also freezes, if I try to exit a game or to load a save before reseting (before reseting, the savegame is displayed in the loadmenu).
Does anyone have an idea, what could be the problem? The card works fine with normal roms and homebrew. Dunno if it's important, but it's formatet in FAT32.
Thanks, Yuki
I copy the nds-file onto my cart via M3 GM, just as it says in the manual. There's also a corresponding savefile created in the NDS savegamedirectory.
Every time I save, I receive the message that save was sucsessful, but when i restart my NDS, there are no saves to load (ScummVM also freezes, if I try to exit a game or to load a save before reseting (before reseting, the savegame is displayed in the loadmenu).
Does anyone have an idea, what could be the problem? The card works fine with normal roms and homebrew. Dunno if it's important, but it's formatet in FAT32.
Thanks, Yuki
- MetroidPrime
- Posts: 92
- Joined: Mon Aug 28, 2006 8:15 pm
- Location: Germany
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- Posts: 9
- Joined: Wed Aug 30, 2006 6:10 pm
- MetroidPrime
- Posts: 92
- Joined: Mon Aug 28, 2006 8:15 pm
- Location: Germany
If forcesramsave=true then the saves are saved in the M3's SRAM and stored on your Flashcart on the next boot up, just like with commercial roms.
If forcesramsave=false then ScummVM tries to directly save to Flashcart, which as far as I know is broken on SD devices (someone correct me if I'm wrong).
What you can do is set forcesramsave=true and copying your Scumm file with the Game Manager using Dierct copy.
If forcesramsave=false then ScummVM tries to directly save to Flashcart, which as far as I know is broken on SD devices (someone correct me if I'm wrong).
What you can do is set forcesramsave=true and copying your Scumm file with the Game Manager using Dierct copy.
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- Posts: 9
- Joined: Wed Aug 30, 2006 6:10 pm
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- Posts: 9
- Joined: Wed Aug 30, 2006 6:10 pm
It's in the root of your card, scummvm.ini, or scummvmb.ini if you're using build B
Code: Select all
[ds]
forcesramsave=true
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- Posts: 9
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- Posts: 9
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- MetroidPrime
- Posts: 92
- Joined: Mon Aug 28, 2006 8:15 pm
- Location: Germany
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- Posts: 9
- Joined: Wed Aug 30, 2006 6:10 pm
Is this just an idea or does it realy work? At least, the LEDs don't glow anymore, even if I'm as fast as possibel..ok, I know that this doesn't necessarely have to mean anything.MetroidPrime wrote:Ifyour battery runs dead (aren't they rechargable?) you can quickly turn off and turn on your DS to save (quick power cycle).
But I can't come up with an idea to test it, 'cause (luckyly), the battery hasn't run out yet.
Maybe you could also open the M3 and replace it *wonder*
..only ordinary screws
Sorry for my bad English, I'm from Switzerland~
- MetroidPrime
- Posts: 92
- Joined: Mon Aug 28, 2006 8:15 pm
- Location: Germany
This is also something which is of interest to me too. Does anybody know this?Yuki-Chuki wrote:is there a way to save the registered games in the ini, so I don't have to register them every time?
[edit]
Just figured it out myself
Edit the scummvm.ini or scummvmb.ini on the SD card and add something like this:
Code: Select all
[queen]
description=Flight of the Amazon Queen
path=
gameid=queen