Nintendo DS Port?
Moderator: ScummVM Team
Ok, thanks for your quick reply. But I still don't understand how the limit is only for the Flashcart method. I mean, doesn't the GBAMP method or the M3 method also use the GBA slot to function? Doesn't that also limit those method to the GBA cart bus? I'm a little confused here.
If the limit is imposed because of the zip file method, could there be a method that doesn't require zipping but can still read the stuff in a custom folder of a Flashcart? As anyone experimented with that?
Thanks again.
If the limit is imposed because of the zip file method, could there be a method that doesn't require zipping but can still read the stuff in a custom folder of a Flashcart? As anyone experimented with that?
Thanks again.
When reading directyly from a CF/SD flash card, the card is used as a block device, where a block of data is read into a buffer in the CF/SD card and read out a byte at a time using memory mapped I/O.
The flash cart method uses GBA ROM space to map the entire data of the game into the 32Mb usually used for a GBA game.
The flash cart method uses GBA ROM space to map the entire data of the game into the 32Mb usually used for a GBA game.
I see. Thank you very much.agentq wrote:When reading directyly from a CF/SD flash card, the card is used as a block device, where a block of data is read into a buffer in the CF/SD card and read out a byte at a time using memory mapped I/O.
The flash cart method uses GBA ROM space to map the entire data of the game into the 32Mb usually used for a GBA game.
Re: Passkeys
passme3 works.obiworm wrote:Can someone please reccommend me a type of pass card that will work with the EWin2
However, there's no way to run scummvm right now on ewin2 (as far as i know, if someone can prove me wrong, that would be great )
- MetroidPrime
- Posts: 92
- Joined: Mon Aug 28, 2006 8:15 pm
- Location: Germany
- MetroidPrime
- Posts: 92
- Joined: Mon Aug 28, 2006 8:15 pm
- Location: Germany
You don't have to flash your DS when using any device. But then you need a passme device like Passcard or Superkey to enter DS mode.ace203 wrote:if you get the m3, supercard or gba movie player do you need to flash your ds because i dont want to do that.
Yes, of courseand with the gba movie player do you still get the touch screen to use for scummvm
You might want to look here for information on retailers:
http://forum.gbadev.org/viewforum.php?f=13
http://forum.gbadev.org/viewforum.php?f=13
- Amayirot Akago
- Posts: 5
- Joined: Sun Aug 06, 2006 8:05 pm
- Location: Out of my mind
I finally got my SuperCard and SuperKey in the mail today - unfortunately I didn't have an SD card, but my brother had a 32 MB card lying around which I could borrow to test it. Everything works perfectly, including ScummVM! It's really amazing to be playing Monkey Island on my frickin' Nintendo DS!
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- Posts: 9
- Joined: Tue Sep 19, 2006 6:19 am
Monkey Island 1 Music
I am trying to get Monkey Island 1 (The Secret of Monkey Island) to work on my DS Lite. I got the Supercard Lite and Super Key, and Scumm VM works. Monkey Island 2 works perfectly. I Got Monkey Island 1 to work, but the music didn't. So I read up on it, and Converted the mp3s to the correct WAV format. Now the music works, BUT the game plays thw wrong tracks! What is up with this? In the intro, it plays track17, the creepy organ music, and then in the first screen in the town, it plays the jungle ambiance.
Does anybody know what is going on? The same music files and game files will play perfectly on my Mac using Scumm VM. I have the tracks listed as "track01.wav" etc. Is this correct. Somebody please help!
Thanks!
Does anybody know what is going on? The same music files and game files will play perfectly on my Mac using Scumm VM. I have the tracks listed as "track01.wav" etc. Is this correct. Somebody please help!
Thanks!