How to Get ScummVM DS Onto Your DS - With a Supercard

Subforum for discussion and help with ScummVM's Nintendo DS port

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baka0815
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How to Get ScummVM DS Onto Your DS - With a Supercard

Post by baka0815 »

On the hompage of ScummVM DS (http://scummvm.drunkencoders.com) you say:
Supercard Lite users: It has been reported that ScummVM works fine on the Supercard Lite after being patched with the Moonshell SC Lite patcher.
But that doesn't work for me. If I patch the *.nds files using the SD-tool, I get a zero byte file.
Instead using the original *.nds files works well.

Maybe you should update the part of the homepage - or does this work for other users?
agentq
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Post by agentq »

SC users have said that they have to use the .ds.gba files renamed to .nds. SC Lite users are the same, but they must patch the .ds.gba files first.

Does the patcher produce decent files when you do that?
baka0815
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Post by baka0815 »

If I patch the .ds.gba file, I'll get all the necessary files, but as a GBA ROM.

I also read somewhere that you have to rename the .ds.gba files to .nds and then patch them, but I'll get memoryaccess errors then.
agentq
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Post by agentq »

The .ds.gba file is not a GBA ROM, it just loads using the GBA ROM space. Patching it and renaming it to .nds should work for Supercard people.
Dogman
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Re: How to Get ScummVM DS Onto Your DS - With a Supercard

Post by Dogman »

baka0815 wrote:But that doesn't work for me. If I patch the *.nds files using the SD-tool, I get a zero byte file.
Instead using the original *.nds files works well.

Maybe you should update the part of the homepage - or does this work for other users?
The text you quote refers not to the main SuperCard software - I get a zero byte file if I use that with ScummVM's .NDS files, too - but the Moonshell patcher you get along with the SuperCard Lite version, the excellently named 'patch moomshell for super card.exe' (yes, sic).

The unpatched .NDS file works fine on my SuperCard Lite without any kind of conversion, with the exception that it seems unable to save successfully to the SD card - so any saves you make in-game quickly become corrupted, the ScummVM configuration file is not saved, etc etc.

That's my experience anyway - I presume it's the same for everyone?!
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MetroidPrime
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Post by MetroidPrime »

And when you patch ScummVM DS with the Moonshell patcher it can save directly without problems?
agentq
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Post by agentq »

That is what I have heard from other users, yes.
Tommm
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Post by Tommm »

That hasnt worked for me... I cant save. :(
imantor
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Joined: Sun Oct 01, 2006 1:13 am

Post by imantor »

Tried the new moonshell patcher and they save fine now, Thanks for all the help.
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DarkVamp
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Post by DarkVamp »

Hi,

I also use a Supercard CF and can´t play games bigger than 32MB ?!?

Is there a chance to play LOOM (CD Version with MP3) ???
agentq
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Post by agentq »

Yes, just rename your .ds.gba to .nds and run it. See the instructions on the ScummVM DS site under 'How to Get ScummVM DS Onto Your DS - With a Supercard'
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DarkVamp
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Post by DarkVamp »

Hi,

all games under 32MB (size) are working great but the bigger games (DOTT CDROM, LOOM CDROM, MONKEY1 CDROM) don´t work. They boot, first screen came up => Freeze.
agentq
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Post by agentq »

Are you using a zip file? If you are, you shouldn't be, so read the instructions again.
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DarkVamp
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Post by DarkVamp »

Hi,

no zip file ! Just directories with files in it. One dir per game...
Is there a problem because of the GBA loader has a 32MB limit ?
agentq
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Post by agentq »

Nope, there's no 32Mb limit when accessing the flash card directly. Have you encoded the CD audio into wav files?
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