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Subforum for discussion and help with ScummVM's PSP (PlayStation Portable) port

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Neomullet
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Joined: Fri Dec 09, 2005 5:18 am

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Post by Neomullet »

Hey guys. The SCUMMVM for PSP is brilliant, but I have one question. Is it possible to save? The particular game I'm talking about is indy4. Thanks!
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sev
ScummVM Lead
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Post by sev »

Of course. README will enlighten you on this.


Eugene
peppersandwich
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Joined: Thu Sep 14, 2006 6:25 pm

Post by peppersandwich »

I am probably being stupid but i have tried and tried, I believe F5 is used to bring up the menu but pressing right trigger (which i also believe is the PSPs version of F5) does nothing for me.

Hope someone can shed some light on this,
Thanks
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joostp
ScummVM Developer
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Post by joostp »

peppersandwich wrote:I am probably being stupid but i have tried and tried, I believe F5 is used to bring up the menu but pressing right trigger (which i also believe is the PSPs version of F5) does nothing for me.

Hope someone can shed some light on this,
Thanks
The R-trigger isn't mapped to F5, another key is.
As a wise man once said:
sev wrote:Of course. README will enlighten you on this.


Eugene
peppersandwich
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Joined: Thu Sep 14, 2006 6:25 pm

Post by peppersandwich »

Thank you for pointing out that F5 is binded to Start, now any suggestions when that does bugger all?
Tooplex
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Post by Tooplex »

peppersandwich wrote:Thank you for pointing out that F5 is binded to Start, now any suggestions when that does bugger all?
Yeh the mods dont know anything about there own product so they tell you to read the readme coul you rephrase that last question though please
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joostp
ScummVM Developer
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Post by joostp »

peppersandwich wrote:Thank you for pointing out that F5 is binded to Start, now any suggestions when that does bugger all?
I'm afraid I'm having a bit of trouble retrieving useful information like which game you're pressing F5 in and which ScummVM version you're using from my crystal ball, so if you could just tell me those...
peppersandwich
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Post by peppersandwich »

of course dear sir

Fate of Atlantis
PSP firmware 2.6 using the new eboot that does not need GTA
SCUMMVM version 0.9.0

Hope you can help
and thankyou
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joostp
ScummVM Developer
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Post by joostp »

Strange, it works fine here on my 1.00 and 1.50 FW PSPs.
Not sure what you mean by "the new eboot that does not need GTA" - is this eLoader or some equivalent or some custom built version of ScummVM?

Since I don't have a PSP with a higher version firmware I've never tried those eLoader-thingies.

My guess would be either an unwanted side-effect from using eLoader or your start button being defect.
Does it work with any other games?
peppersandwich
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Post by peppersandwich »

I am 100% posative my start button is fully functional
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