CoMI runs only in 640x480. My screen res is 1600x1200
Moderator: ScummVM Team
CoMI runs only in 640x480. My screen res is 1600x1200
My screen res is 1600x1200, I have also tryed 1280x1024, but no luck. Why is that?
These were tryed: 2x, 2xsai, super2xsai, supereagle, advmame2x, hq2x,
tv2x)
PS: ScummVM Last updated: $Date: 2005/11/18 22:56:13 $
Release version: 0.9.0-CVS
Log:
C:\ScummVM>scummvm.exe --config=scummvm.ini -u --savepath=saves -d 3 -g 2x comi
Debuglevel (from command line): 3
Looking for comi
Trying to start game 'The Curse of Monkey Island'
File comi.000 not found
File 00.LFL not found
File Maniac Mansion (E).prg not found
File Maniac Mansion (F).prg not found
File Maniac Mansion (SW).prg not found
File Maniac Mansion (U).prg not found
File maniac1.d64 not found
File zak1.d64 not found
File 000.LFL not found
Output sample rate: 22050 Hz
File comi.sou not found
File comi.sof not found
File comi.sog not found
File comi.so3 not found
File monster.sou not found
File monster.sof not found
File monster.sog not found
File monster.so3 not found
File comi.tlk not found
DEBUG: room number in boot = 0
DEBUG: sputm-debug = 1
SO_VERB_LINE_SPACING 24: not yet implemented
DEBUG: exit room 1
DEBUG: exit room 1
These were tryed: 2x, 2xsai, super2xsai, supereagle, advmame2x, hq2x,
tv2x)
PS: ScummVM Last updated: $Date: 2005/11/18 22:56:13 $
Release version: 0.9.0-CVS
Log:
C:\ScummVM>scummvm.exe --config=scummvm.ini -u --savepath=saves -d 3 -g 2x comi
Debuglevel (from command line): 3
Looking for comi
Trying to start game 'The Curse of Monkey Island'
File comi.000 not found
File 00.LFL not found
File Maniac Mansion (E).prg not found
File Maniac Mansion (F).prg not found
File Maniac Mansion (SW).prg not found
File Maniac Mansion (U).prg not found
File maniac1.d64 not found
File zak1.d64 not found
File 000.LFL not found
Output sample rate: 22050 Hz
File comi.sou not found
File comi.sof not found
File comi.sog not found
File comi.so3 not found
File monster.sou not found
File monster.sof not found
File monster.sog not found
File monster.so3 not found
File comi.tlk not found
DEBUG: room number in boot = 0
DEBUG: sputm-debug = 1
SO_VERB_LINE_SPACING 24: not yet implemented
DEBUG: exit room 1
DEBUG: exit room 1
I can't change graphics filters at all when ScummVM is in windowed mode. ScummVM allows me to switch to a higher resolution (1280x960 only, by pressing Control-Alt-"+") and then all filters can be used, but not on 640x480. So, it's either 640x480 windowed with no filters, 1280x960 with all filters or full screen with all filters
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- Posts: 3
- Joined: Sun Sep 24, 2006 11:33 am
Err, what problem is there to resolve?
CoMI starts just fine for me with a 2x scaler:
./scummvm -g2x comi
And you never will be able to apply a "scaler" in 1x mode (i.e 640x480), obviously. And aspect ration correction is not required for COMI either, it already is based on square pixels (only the old 320x200 games need ARC).
CoMI starts just fine for me with a 2x scaler:
./scummvm -g2x comi
And you never will be able to apply a "scaler" in 1x mode (i.e 640x480), obviously. And aspect ration correction is not required for COMI either, it already is based on square pixels (only the old 320x200 games need ARC).
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- Posts: 3
- Joined: Sun Sep 24, 2006 11:33 am
When using the laptop, do you mean there are small black boxes on the left and on the right of the screen, is it eventually a wide-screen display displaying a standard-sized graphic?benjwalker wrote:COMI fills the screen on my PC, but on my laptop it doesn't!
My PowerBook G4 shows also black boxes left and right, if not set to a wide-screen screen resolution.
- eriktorbjorn
- ScummVM Developer
- Posts: 3573
- Joined: Mon Oct 31, 2005 7:39 am
Probably. But the scaling is already complicated by aspect ratio correction and having a separate scaler for the cursor, compared to the rest of the graphics, to accomodate for some Humongous Entertainment games.Kaminari wrote:I think those people are asking for non-integer scalers. Is it even feasible?
So to me, adding non-integer scalers seems like much more headaches than it's worth.
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- Posts: 3
- Joined: Sun Sep 24, 2006 11:33 am
- eriktorbjorn
- ScummVM Developer
- Posts: 3573
- Joined: Mon Oct 31, 2005 7:39 am
When running in fullscreen mode, ScummVM tries to switch to the resolution used by the scaled / aspect ratio corrected image. For The Curse of Monkey Island, that'd be 640x480, 1280x960 or 1920x1440 for 1x, 2x and 3x scalers respectively. (Aspect ratio correction is only used for 320x200 games, to stretch them to 320x240 or a multiple thereof.)benjwalker wrote:Sorry I was confusing aspect ratio with scaling I think.
Is some kind of resolution switching the answer?
Must be a reason it works fine on one computer running at 1024x768!
I don't know how things behave on Windows or Mac, but on my Linux box, if it turns out the exact desired resolution isn't supported, it picks the next larger one, so the image is shown fullscreen, but with a black border around it.