Version 0.9.1beta1 released for testing!
Moderator: ScummVM Team
I'm having a weird problem using the beta with my G6 Lite. Previously I could run 0.61 fine with Sam & Max: Hit the Road and Day of the Tentacle. I put those game files inside 2 different dirs (SMHtR and DotT), zipped it using WinRar with no compression to scummdata-a.zip. Then using builddata-a.bat I made scummvm-a-withdata.ds.gba which I renamed to ScummVM DS <date>.nds. I then copied it to my G6 Lite using U-Disk Manager 4.4 using Directly Copy and all other options turned off.
I did exactly the same with 0.9.1 beta. It boots fine, zip file is OK. It writes the .ini file. I can add games and change the config (which I don't). But then, when I start a game (any of the two), my DS Lite just shuts off. Really, off, no battery light or anything.
I'm using a G6 Lite 4G English version purchased about 2 weeks ago. My Japanese DS Lite is flashed with FlashMe v7 for DS Lite.
BTW, It's very cool to see the 200% scaling option is implemented Shame I can't enjoy it yet, but that's my bad for buying a G6 Lite (and the stoopid team behind it that won't release proper drivers )
I did exactly the same with 0.9.1 beta. It boots fine, zip file is OK. It writes the .ini file. I can add games and change the config (which I don't). But then, when I start a game (any of the two), my DS Lite just shuts off. Really, off, no battery light or anything.
I'm using a G6 Lite 4G English version purchased about 2 weeks ago. My Japanese DS Lite is flashed with FlashMe v7 for DS Lite.
BTW, It's very cool to see the 200% scaling option is implemented Shame I can't enjoy it yet, but that's my bad for buying a G6 Lite (and the stoopid team behind it that won't release proper drivers )
lastest scumm is not workingo n ninjads... please remove DISC_INSERTED from your code so it can work ... it's not making anything and it makes the code dont detect the ninjads unit
add the IF in FAT_InitFiles so the ninjads can be detected
if you want you can send me recompiled build to support@ninjads.com and i'll test it
NINJA TEAM
greets
http://www.ninjads.com
add the IF in FAT_InitFiles so the ninjads can be detected
if you want you can send me recompiled build to support@ninjads.com and i'll test it
NINJA TEAM
greets
http://www.ninjads.com
Yeah, I used the same zip with 0.6.1 and that works. BTW, Maniac Mansion was in it too, I forgot. Here's how the files are in the zip:agentq wrote:jelbo, if you try exactly the same zip file with 0.6.1, does it work then?
Because I don't think Sam & Max and DOTT together would be under 30Mb.
\DotT\
TENTACLE.000 7.932
TENTACLE.001 10.049.341
TENTACLE.SOU 3.830.653
\MM\
00.LFL
01.LFL
etc.
52.LFL
\SMHtR\
SAMNMAX.SM0 9.040
SAMNMAX.SM1 13.358.842
SAMNMAX.SOU 2.256.495
The .zip is 28,3MB (29.753.459 bytes)
There was previously (and probably still is) a problem sometimes when zips are modified after they are created, because of my rather simple zip reading code. If you have some time, perhaps you can try unzipping your file and zipping the contents up again.
One thing you could also try is using Winzip rather than WinRAR, for the same reason (my zip reading code isn't very robust)
It would help me track down what the problem is.
Although if the same zip file works in 0.61, then this is clearly not the problem...
One thing you could also try is using Winzip rather than WinRAR, for the same reason (my zip reading code isn't very robust)
It would help me track down what the problem is.
Although if the same zip file works in 0.61, then this is clearly not the problem...