Anotherguest wrote:Updated 20070314
And.. yet another SVN update for S60v3 and UIQ3. (Otherbuilds not currently working. Anyone who has a working Cygwin environment on their pc? )
You may not believe it, but: I have

- Why do you ask?
Anotherguest wrote:New keymappings added (Fast mode and debugger).
Also fixed ITE savegame (F1->F5) and some code cleanup.
And well.. any other bugs that might have been and fixed by others.
Unfortunately there are still some things that won't work on my phone (still S60v3/N73):
*ITE: Menu is working again

, Fast Mode isn't working (so the Fast Mode I was telling about in another post (F1) isn't available anymore), skipping isn't working too (I have tested ALL possible keys, mapping possibilities and multitap) and the game crashes at the scene, where Rif, Okk and Ehar are setting over the see with the ferry (maybe it wouldn't crash, if I was able to cut the hole scene - but since that isn't possible by now, I will try some things to get around this part, don't worry about that

)...
*Simon, BASS, DOTT (and some more) are still not interruptible (within DOTT, BASS and maybe all SCUMM games, the "#" button is mapped to the debugger as default)
*BASS: still not possible to enter the menu
*Simon: Fast Mode is working here, but can't play the game because it always crashes during the intro when Simon (or the dog?) wants to open the chest. I think this wouldn't be a problem if the intro where interruptible...
*Debugger works fine, is it the same as in the "original ScummVM" or are there any changes (to be honest, I never used the debugger by now and I'm curious if the debugger may help me with the intro problems)...
Mhmm... I think thats enough for now. I'm still very thankful, that you where able to make so frequent builds at the moment, compared with the rather long time period from September till February. So thank you again for that!
