Does it is Javacat the official Java fanatic troll of the channel?
Another nice news could be releasing HorrorSoft's Personal Nighmare as freeware, in the style of Revolution Software (Lure of the Tempress) and Interactive Binary Illusions (Flight of the Amazon Queen). This HorrorSoft game title is impossible to find in original form and sadly it seems quite unknown too.
About the poll: I'm a mad adventure game fanatic and want ALL THEM. Please add the ALL option
not sure what the point of this poll is - do you think some dev will think "yay, everyone wants that game, I'll reverse engineer that instead of the game I'm interested in myself" ?
The Madventurer wrote:In a project like ScummVM, is good to know what the user wants and sometimes is nice asigning more priority to the stuff the user wants more
I didn't realize we had enough developers to be able to assign priorities. For most of the game engines, it seems to be a case of either the one or two developers working on it have the time to do it, or they don't.
The Madventurer wrote:In a project like ScummVM, is good to know what the user wants and sometimes is nice asigning more priority to the stuff the user wants more
I didn't realize we had enough developers to be able to assign priorities. For most of the game engines, it seems to be a case of either the one or two developers working on it have the time to do it, or they don't.
Yes, sadly that's one of the ScummVM problems actually. The number of developers and the activity is reduced considerably in this year, it seems is quite necessary to attract more active developers to the project
The "Donation problem" really isn't such a problem. I am one of the main developers and I have never seen a single cent of our the donation money. And I think it's the same for many other developers.
For me, Kingdom Of Magic, would be an awesome addition. The code is being worked on, which is beyond good news. I hope it continues to progress well. I just could never ascend to the level of knowledge needed to contribute, but I will be ready to beta test the engine thoroughly.
Discworld 1 and 2 work best on windows 2000/Xp (Discworld I work with sound with Dosbox and discworld II no require any other software to work the only problem if this game work only to the root on C directory)
Your software will be probably the first to support Toonstruck on machines using another thing that Windows98
Windows users must understand that there are people that not use the Microsoft operating system, specially certain Mac and Linux users. It can be difficult to understand for those people, but it occours.
ScummVM is a great opportunity for playing our loved adventure games on a wide variety of platforms, not only as an app for playing games if not runs on Windows XP or DosBOX.
Despite of most people in the world using the crap operating system from Microsoft, most ScummVM developers are Linux users.
Laskov wrote:Discworld 1 and 2 work best on windows 2000/Xp (Discworld I work with sound with Dosbox and discworld II no require any other software to work the only problem if this game work only to the root on C directory) Your software will be probably the first to support Toonstruck on machines using another thing that Windows98
Discworld 1 works with DOSBox or VDMSound in XP. Discworld 2 has both Windows and DOS installations. The Windows version doesn´t work in Windows XP (even in the root of C directory). The DOS version works with DOSBox and it needs rather complicated setup without it. http://vogons.zetafleet.com/viewtopic.p ... ld&start=0
Toonstruck also works in DOSBox.
fingolfin wrote:The "Donation problem" really isn't such a problem. I am one of the main developers and I have never seen a single cent of our the donation money. And I think it's the same for many other developers.
So far the money were used to buy several games. There are not that much of them, just see project page on sf.net who and when donated some. That's why it is not the big issue., we never had plenty of donations. However, several hundreds bucks to buy Interactive Disassembler wouldn't hurt.