Version 0.9.1beta3 released for testing!
Moderator: ScummVM Team
Version 0.9.1beta3 released for testing!
Beta 3:
* New high quality audio mode
* Max Media Dock now works (tested)
* NinjaSD support added (untested)
* M3 driver updated (untested)
http://scummvm.drunkencoders.com/
Unless any serious problems are found, this could become the final 0.9.1 version.
* New high quality audio mode
* Max Media Dock now works (tested)
* NinjaSD support added (untested)
* M3 driver updated (untested)
http://scummvm.drunkencoders.com/
Unless any serious problems are found, this could become the final 0.9.1 version.
Just like beta 2, my ds lite shuts down when starting a game.
Using an m3 sd here. I'll try using the zip method and i'll report back.
EDIT: It starts with the zip method, but there's no music. Stange, because I'm zipping up the same directory as i used for 0.61, and the music worked then.
That's weird, it can read the card obviously, since i can choose a directory and whatnot, but what's causing it to shutdown when it tries to start the game?
And as before, my sram saves disappear when i run gba roms . But that seems to happen with all ds homebrew. Oh well. At least it didn't corrupt my card this time, that's progress
Using an m3 sd here. I'll try using the zip method and i'll report back.
EDIT: It starts with the zip method, but there's no music. Stange, because I'm zipping up the same directory as i used for 0.61, and the music worked then.
That's weird, it can read the card obviously, since i can choose a directory and whatnot, but what's causing it to shutdown when it tries to start the game?
And as before, my sram saves disappear when i run gba roms . But that seems to happen with all ds homebrew. Oh well. At least it didn't corrupt my card this time, that's progress
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- Posts: 34
- Joined: Sat Oct 07, 2006 10:59 pm
- Location: Netherlands
I'm totally new here (hi ya'll!) and with this, but I think I got the same problem. Tried booting Monkey Island 1 and the DS shut down and my micro SD card lost all it's data (yes, I will backup from now on ).bwmat wrote:Just like beta 2, my ds lite shuts down when starting a game.
Using an m3 sd here. I'll try using the zip method and i'll report back.
EDIT: It starts with the zip method, but there's no music. Stange, because I'm zipping up the same directory as i used for 0.61, and the music worked then.
That's weird, it can read the card obviously, since i can choose a directory and whatnot, but what's causing it to shutdown when it tries to start the game?
And as before, my sram saves disappear when i run gba roms . But that seems to happen with all ds homebrew. Oh well. At least it didn't corrupt my card this time, that's progress
Haven't read about the .zip method yet, what is this method?
Edit:
Ah, think I found it!
http://scummvm.drunkencoders.com/
I'll try to test it tomorrow.
Hi agentq,
thank you for your new release. Is the updated M3 driver the one that is used by DSOrganize or the Moonshell? There is now a message "Flash card reader found" when starting scummvm, but then nothing happens (no menu comes up). The zip-method still functions flawlessly though.
I hoped that you could implement the fixed scale to 100% (or reset to 100% by a button combination) for the screen that follows the subtitles in this release but as i didn't find it i suppose that you didn't have the time. Is there a chance that it will be in the next release? That'd be great.
Best regartds,
Eric
thank you for your new release. Is the updated M3 driver the one that is used by DSOrganize or the Moonshell? There is now a message "Flash card reader found" when starting scummvm, but then nothing happens (no menu comes up). The zip-method still functions flawlessly though.
I hoped that you could implement the fixed scale to 100% (or reset to 100% by a button combination) for the screen that follows the subtitles in this release but as i didn't find it i suppose that you didn't have the time. Is there a chance that it will be in the next release? That'd be great.
Best regartds,
Eric
Whereas beta 1 and beta 2 ScummVM-a.nds didn't work at all on my M3 Lite, this one actually got to the scumm loader menu and I was able to load up Day of the Tentacle easily. I was amazed! Before, only the zip method worked on my M3 Lite.
After it got passed the LucasArts logo where you see the bird fly across, it coughs which i guess means that the talkie does work. However, shortly after he coughs and teh camera zooms into the sewage river scene, the game crashes and it goes back to command prompt debugger mode saying "(2:5:01B7): readArray: invalid array 0 (0)" . I tried this with speech disabled, and it also occurs.
I reseted the DS and tried again, this time I press a button to skip the intro and go straight into the game where theyre in the lobby of the mansion and i think either bernard or hoagie says something, but voice gets stuck in an infinite loop and basically freezes the game. All i could do was zoom out at this point; all other controls are stuck. No error screen this time.
*UPDATE*: I just tried the game again, this time i turned off speech and music. I chose subtitles only and in the music tab, it chose no music. It still freezes at the same spot at the beginning of the lobby. No error message.
Also tried sam and max (talkie). I turned off music and speech for this too. When i start the game up through the scumm loader i get a message in the debugger console that says "(0:1:0x431): findObjectInRoom: Not enough code blocks in room 93"
After it got passed the LucasArts logo where you see the bird fly across, it coughs which i guess means that the talkie does work. However, shortly after he coughs and teh camera zooms into the sewage river scene, the game crashes and it goes back to command prompt debugger mode saying "(2:5:01B7): readArray: invalid array 0 (0)" . I tried this with speech disabled, and it also occurs.
I reseted the DS and tried again, this time I press a button to skip the intro and go straight into the game where theyre in the lobby of the mansion and i think either bernard or hoagie says something, but voice gets stuck in an infinite loop and basically freezes the game. All i could do was zoom out at this point; all other controls are stuck. No error screen this time.
*UPDATE*: I just tried the game again, this time i turned off speech and music. I chose subtitles only and in the music tab, it chose no music. It still freezes at the same spot at the beginning of the lobby. No error message.
Also tried sam and max (talkie). I turned off music and speech for this too. When i start the game up through the scumm loader i get a message in the debugger console that says "(0:1:0x431): findObjectInRoom: Not enough code blocks in room 93"
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- Posts: 7
- Joined: Thu Oct 05, 2006 9:07 pm
Similar story here, I'm afraid. Whereas Beta1 and Beta2 froze after the Zip File Check on my M3 MiniSD, this one actually manages to boot to the main menu!mkygod wrote:Whereas beta 1 and beta 2 ScummVM-a.nds didn't work at all on my M3 Lite, this one actually got to the scumm loader menu and I was able to load up Day of the Tentacle easily. I was amazed! Before, only the zip method worked on my M3 Lite.
After it got passed the LucasArts logo where you see the bird fly across, it coughs which i guess means that the talkie does work. However, shortly after he coughs and teh camera zooms into the sewage river scene, the game crashes and it goes back to command prompt debugger mode saying "(2:5:01B7): readArray: invalid array 0 (0)" . I tried this with speech disabled, and it also occurs.
I reseted the DS and tried again, this time I press a button to skip the intro and go straight into the game where theyre in the lobby of the mansion and i think either bernard or hoagie says something, but voice gets stuck in an infinite loop and basically freezes the game. All i could do was zoom out at this point; all other controls are stuck. No error screen this time.
*UPDATE*: I just tried the game again, this time i turned off speech and music. I chose subtitles only and in the music tab, it chose no music. It still freezes at the same spot at the beginning of the lobby. No error message.
Also tried sam and max (talkie). I turned off music and speech for this too. When i start the game up through the scumm loader i get a message in the debugger console that says "(0:1:0x431): findObjectInRoom: Not enough code blocks in room 93"
Copied over my SNM Talkie directory (just the 3 required files in there), the game adds no problem with my hardware. I tap 'Start Game', and...
Same error as Mkygod =[ And I thought things were going so well...
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- Posts: 7
- Joined: Thu Oct 05, 2006 9:07 pm
Bwmat, which version of MI1 you trying to use? Have a look here: http://www.worldofmi.com/thegames/monke ... p#Versions
My guess is he's trying to use the Enhanced CD-ROM version, but doesn't have the CD tracks ripped. That's happened to me before on the PC version of ScummVM...
My guess is he's trying to use the Enhanced CD-ROM version, but doesn't have the CD tracks ripped. That's happened to me before on the PC version of ScummVM...