Calling all SC SD owners
Moderator: ScummVM Team
Calling all SC SD owners
Hi,
If there are any SC SD owners out there who want to help development of ScummVM DS, please PM me your ICQ/MSN contact information. I am having major problems with the driver and could do with some people to test the stuff as I do it.
Thanks
- agentq
If there are any SC SD owners out there who want to help development of ScummVM DS, please PM me your ICQ/MSN contact information. I am having major problems with the driver and could do with some people to test the stuff as I do it.
Thanks
- agentq
Re: Calling all SC SD owners
The latest Beta5 build works for me using a standard SC SD with a Sandisk ultra II sd card.agentq wrote:Hi,
If there are any SC SD owners out there who want to help development of ScummVM DS, please PM me your ICQ/MSN contact information. I am having major problems with the driver and could do with some people to test the stuff as I do it.
Thanks
- agentq
I am willing to help with testing although I don't have ICQ/MSN.
It's a great bit of software.
Many thanks
emulator
I'll admit to not being familiar with the zip method, but after following the instructions on the drunkencoders page I tried the zip method - only to be returned with the same messages.
Zip file check...not in use!
Flash card reader not found!
Given the Zip file check is reporting that it's not in use, I guess I'm doing something wrong though I certainly followed the instructions ( I did zip the game file at no compression, ran the build-a.bat, etc.) I'm not convinced any supercard user would use the zip method anyway though - I was under the impression it was for people with unsupported card readers?
Anyway, perhaps if emulator could let us know the exact process he has used that might help? I've noticed other users have been reporting inconsistencies between SD cards for other card readers, I wonder if it's the SD cards themselves, rather than the Supercard?
Zip file check...not in use!
Flash card reader not found!
Given the Zip file check is reporting that it's not in use, I guess I'm doing something wrong though I certainly followed the instructions ( I did zip the game file at no compression, ran the build-a.bat, etc.) I'm not convinced any supercard user would use the zip method anyway though - I was under the impression it was for people with unsupported card readers?
Anyway, perhaps if emulator could let us know the exact process he has used that might help? I've noticed other users have been reporting inconsistencies between SD cards for other card readers, I wonder if it's the SD cards themselves, rather than the Supercard?
It took me a while but yes I have got it working but I used the zip method and did the following:agentq wrote:It works? You're the only person who has managed to get it to work. Are you sure it's the right build?
The general consensus is that it hasn't worked since beta2.
- Created a uncompressed zip (called scummdata-a.zip) file including the Monkey1, Monkey2 and Atlantis folders
- I then placed it in the same folder as the builddata-a.bat file and ran it.
- I renamed the scummvm-a-withdata.ds.gba to scummvm-a5.nds
and copied it onto the root of my supercard (not patching or using supercard software).
- I then copied a 64k save and renamed it to scummvm-a5.sav
- I then added the following ini file (called scummvm.ini) into the root of my supercard - although I have yet to check if it's needed
-------------------------------
[ds]
forcesramsave=true
[Monkey1]
description=Monkey Island 1
path=mp:/Monkey1
gameid=Monkey1
savepath=mp:/Monkey1
[Monkey2]
description=Monkey2
path=mp:/Monkey Island 2
gameid=Monkey2
savepath=mp:/Monkey2
----------------------------------
Saving works using the quick power off-on method and then using the saver menu in Supercard to save to scummvm-a5.sav
I have just downloaded the file again from http://scummvm.drunkencoders.com and I can confirm that it works.
I am using a DS lite which has been flashed with flashme 7.
tested on a sc lite:
Almost there it seems. Only the gamesaves don't work for me. When i try to save (not on a prior save cause i got none), the ds turns black and freezes. And when i reboot the savegame section (of monkey island 1), it notes it's got a garbled savegame file. On repeated saves it gives the same troubles.
The ini-file saves correctly however, so the sd card is noted on startup.
greets
- edit: oops wrong thread, ah well, gives me the opportunity to spam this forum a bit -
Almost there it seems. Only the gamesaves don't work for me. When i try to save (not on a prior save cause i got none), the ds turns black and freezes. And when i reboot the savegame section (of monkey island 1), it notes it's got a garbled savegame file. On repeated saves it gives the same troubles.
The ini-file saves correctly however, so the sd card is noted on startup.
greets
- edit: oops wrong thread, ah well, gives me the opportunity to spam this forum a bit -
I shot Supercard an email asking about the difference with the Lite or if they could tell me what exactly the Moonshell pathcer does. Here's their reply :
  Thank you for your email. I contact the team, they said the SuperCard Lite
version I/O system is the same as SD and MiniSD. The key is you need to slow
down the reading and writting speed when programming in you homebrew
If you have any questions, please feel free to contact me.
I'd be happy to keep this dialog with them open if you have any questions you want me to ask them AgentQ.
  Thank you for your email. I contact the team, they said the SuperCard Lite
version I/O system is the same as SD and MiniSD. The key is you need to slow
down the reading and writting speed when programming in you homebrew
If you have any questions, please feel free to contact me.
I'd be happy to keep this dialog with them open if you have any questions you want me to ask them AgentQ.