Version 0.9.1beta6 released for testing!
Moderator: ScummVM Team
Version 0.9.1beta6 released for testing!
Well, there's one day left before code lockdown for 0.9.1. So this pretty much has to be the last build. If there are any major bugs in this version, they need to be reported and fixed before 7pm GMT on Sunday.
If you have an SC SD, note that ScummVM DS may corrupt your SD card! Back up your data first, and run ScummVM DS at your own risk!
For this build, I would like to hear about problems with any specific game.
So, here's what's new:
Beta 6:
* Fixed held keys not being detected on startup
* Fixed SCSD driver
* Fixed broken icon
http://scummvm.drunkencoders.com/#download
Post your bug reports, comments, fan mail, and death threats here.
If you have an SC SD, note that ScummVM DS may corrupt your SD card! Back up your data first, and run ScummVM DS at your own risk!
For this build, I would like to hear about problems with any specific game.
So, here's what's new:
Beta 6:
* Fixed held keys not being detected on startup
* Fixed SCSD driver
* Fixed broken icon
http://scummvm.drunkencoders.com/#download
Post your bug reports, comments, fan mail, and death threats here.
Last edited by agentq on Sat Oct 21, 2006 6:17 pm, edited 1 time in total.
- MetroidPrime
- Posts: 92
- Joined: Mon Aug 28, 2006 8:15 pm
- Location: Germany
Not got a lot of time this morning, but I'm pleased to report that this latest release seems to be working very well. Running on a SC SD I've succesfully loaded FoA, Kyrandia (yay!) and Zak McKracken with no problems. Not tested out saving/loading thoroughly as of yet, but managed to load a saved game in Zak McKracken and save and load in Kyrandia without any hitches.
Fantastic job AgentQ!
Fantastic job AgentQ!
Few problems with this beta.
Using:
Supercard lite
DS lite
Dane-elec 512mb micro SD
Monkey 1 plays, saves, loads ok. But monkey 2 and dott crash when attempting to save, on reboot this savefile is named as "Invalid Savegame".
Sometimes forgets what driver (m3 or sd) to use when starting, but game settings/paths are still saved as are in-game settings.
I renamed scummvm-a.ds.gba to scummvm.nds, patched with Moonshell and placed onto newly-formatted card..
My hardware set-up worked fine with flashtest version.
Sorry for the bit of bad news.
Using:
Supercard lite
DS lite
Dane-elec 512mb micro SD
Monkey 1 plays, saves, loads ok. But monkey 2 and dott crash when attempting to save, on reboot this savefile is named as "Invalid Savegame".
Sometimes forgets what driver (m3 or sd) to use when starting, but game settings/paths are still saved as are in-game settings.
I renamed scummvm-a.ds.gba to scummvm.nds, patched with Moonshell and placed onto newly-formatted card..
My hardware set-up worked fine with flashtest version.
Sorry for the bit of bad news.
I've been on holiday for 3 weeks, when I got back I was delighted to see that M3 support is fixed - and am very pleased to report that on my M3 miniSD DOTT works full speed in talkie mode, and saves fine
I have to say though, it's a little unintuitive to double tap on folders to open them - when browsing I automatically tried to use the "choose" button, and it tried to use the folder for data instead of opening it.
Also, I edited the ini file to change the save folder and then scummvm hung after "found flash card reader" until I deleted the ini.
I have to say though, it's a little unintuitive to double tap on folders to open them - when browsing I automatically tried to use the "choose" button, and it tried to use the folder for data instead of opening it.
Also, I edited the ini file to change the save folder and then scummvm hung after "found flash card reader" until I deleted the ini.
I've a SC Lite (Micro SD) and it works first time without moonshell patching by holding R when launching the program. Thanks AgentQ
Edit: Hmm, when I tried launching Monkey Island CD Version (MP3 Audio) it just turned my DS off. When I went to relaunch ScummVM, it forgot I had held R previously... Very odd.
Edit: Hmm, when I tried launching Monkey Island CD Version (MP3 Audio) it just turned my DS off. When I went to relaunch ScummVM, it forgot I had held R previously... Very odd.
Using:
I cleared SRAM, but that didn't fix it.
I deleted the Sam & Max save file, but that didn't fix it, either.
I deleted the INI file, and it still says it can't be found.
I even deleted the .NDS file (and its save), via the M3 manager, then re-downloaded it to my M3, and it still gives me the same error!
... Any suggestions to fix this?
- JP Enamel Navy DS Lite (firmware: FlashMe V7)
- US M3 Lite (firmware: v29e)
- Kingston 1GB microSD
- scummvm-a.nds (non-ZIP method)
I cleared SRAM, but that didn't fix it.
I deleted the Sam & Max save file, but that didn't fix it, either.
I deleted the INI file, and it still says it can't be found.
I even deleted the .NDS file (and its save), via the M3 manager, then re-downloaded it to my M3, and it still gives me the same error!
... Any suggestions to fix this?
no such problems on my m3 miniSD, although there seem to be a few glitches in sam & max.
The audio is a little glitchy (game seems to lag a bit) during the intro sequence before the credits, and when in any of the menus (start, select or keyboard) there is a flickering where the multi-use cursor normally is.
maybe I spoke too soon... after saving, every time I go to load sam & max my DS just turns off
all other games are fine, except monkey2 which I will post a bug report about in a minute.
The audio is a little glitchy (game seems to lag a bit) during the intro sequence before the credits, and when in any of the menus (start, select or keyboard) there is a flickering where the multi-use cursor normally is.
maybe I spoke too soon... after saving, every time I go to load sam & max my DS just turns off
all other games are fine, except monkey2 which I will post a bug report about in a minute.