Indiana Jones and the Fate of Atlantis macintosh?
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Indiana Jones and the Fate of Atlantis macintosh?
Does the mac-version of Indy4 differ any from the PC-version? I'm asking because I'm trying to get a hold of it, and the mac-version is really cheap to come by.
Re: Indiana Jones and the Fate of Atlantis macintosh?
I don't think so. I have both versions and they are very similar.Muyfa666 wrote:Does the mac-version of Indy4 differ any from the PC-version? I'm asking because I'm trying to get a hold of it, and the mac-version is really cheap to come by.
- eriktorbjorn
- ScummVM Developer
- Posts: 3561
- Joined: Mon Oct 31, 2005 7:39 am
Aaron Giles mentions on his SCUMM page that LucasArts used a scaler called "epx", but doesn't give any further details. I vaguely remember someone claiming it was pretty much the same as AdvMame2x, but I don't know for sure.clem wrote: that implies that the Mac version uses a superior scaler than ScummVM - can anyone verify that?
Why not make additional screenshots with ScummVM filters for camparison to see which one really is better?!?Robo-X wrote:Yes the Mac version used epx for graphics and djm for sound as seen on this screenshot.
BTW, how does the djm sound filtering stuff sound different? Any clues?
EDIT: Oh, I read "Sound Smoothing System" the first time...
So if this is *just* a "Sound and Music System", this could also be the Mac version of a regular sound output system, nothing special, he!??
Actually, it just means the original Mac app was superior to the PC one.clem wrote:that implies that the Mac version uses a superior scaler than ScummVM - can anyone verify that?Robo-X wrote:The better graphics works only when you use the original indy app.
That would match: The german guys from Tentakelvilla mention this:eriktorbjorn wrote:Aaron Giles mentions on his SCUMM page that LucasArts used a scaler called "epx", but doesn't give any further details. I vaguely remember someone claiming it was pretty much the same as AdvMame2x, but I don't know for sure.
-->Von der Originalgrafik mit dem EPX-Algorithmus von Eric Johnston bei LucasArts hochskaliert. Dieser Algorithmus erzielt ähnliche Ergebnisse wie AdvMAME2X von ScummVM, ist aber entgegen Gerüchten nicht identisch. Die Windows-Versionen haben zusätlich noch eine optionale Kantenverhältniskorrektur auf 480 Zeilen und benötigen daher zum Interpolieren Echtfarbengrafik (wie bei ScummVM).
Scaled up from original graphics with the EPX-algorithm by Eric Johnston at LucasArts. This algorithm gets similar results to AdvMAME2X of ScummVM, altough it is not identical (despite the rumors). The Windows versions do have an additional edge-aspect-ratio-correction to 480 lines and that for do need true color graphics for interpolating (like ScummVM).
BTW, why not just contact him and ask...
http://en.wikipedia.org/wiki/Eric_Johnston
Oops, this seems to be the wrong one...
http://www.lucasarts.com/20th/profiles_eric.htm
This looks far better...
BTW: SNES9X seems to have it: http://www.macupdate.com/info.php/id/27 ... ainer_link
http://en.wikipedia.org/wiki/Eric_Johnston
Oops, this seems to be the wrong one...
http://www.lucasarts.com/20th/profiles_eric.htm
This looks far better...
BTW: SNES9X seems to have it: http://www.macupdate.com/info.php/id/27 ... ainer_link
They're GPL, right?!WHAT'S NEW
Version 1.5 adds the followiing:
* Added EPX and hq2x filters.
EPX is the same thing as Scale2x/AdvMAME2x. They both look identical.Herrscher wrote:Why not make additional screenshots with ScummVM filters for camparison to see which one really is better?!?
ScummVM with AdvMAME2x
Kaminari wrote:EPX is the same thing as Scale2x/AdvMAME2x. They both look identical.Herrscher wrote:Why not make additional screenshots with ScummVM filters for camparison to see which one really is better?!?
Mhhh... how can you be so sure about that?? Please take the time and do a pixel-by-pixel comparison...Herrscher wrote:Scaled up from original graphics with the EPX-algorithm by Eric Johnston at LucasArts. This algorithm gets similar results to AdvMAME2X of ScummVM, altough it is not identical (despite the rumors). The Windows versions do have an additional edge-aspect-ratio-correction to 480 lines and that for do need true color graphics for interpolating (like ScummVM).
Well, epx and AdvMAME2x / Scale2x are 100% identical.
I am absolutely certain, since I know both algorithms -- the one from the public source code, the other because it was at least once documented in a public place, namely in an issue of the MacTech Journal. Which I happen to own, it sits on a shelf a couple meters away from me.
I am absolutely certain, since I know both algorithms -- the one from the public source code, the other because it was at least once documented in a public place, namely in an issue of the MacTech Journal. Which I happen to own, it sits on a shelf a couple meters away from me.
To be a bit more specific: This is the June 1999 issue of MacTech, page 41. It names page 692 of the book "Tricks of the Mac Game Programming Gurus", Hayden Books, 1995, by LucasArts' own Eric Johnston, as the source of the algorithm!
And as I just discovered, that article even is online, so you can check for yourself: http://www.mactech.com/articles/mactech ... index.html
I hope this finally settles this discussion. BTW, i once also erroneously believed the two algorithms to be different. Never say an old horse can't learn a new trick
And as I just discovered, that article even is online, so you can check for yourself: http://www.mactech.com/articles/mactech ... index.html
I hope this finally settles this discussion. BTW, i once also erroneously believed the two algorithms to be different. Never say an old horse can't learn a new trick
Hehe, I found the same link when googling for the EPX stuff for my last post.fingolfin wrote:And as I just discovered, that article even is online, so you can check for yourself: http://www.mactech.com/articles/mactech ... index.html
I just didn't post the link as I didn't read it yet, and didn't want to post spam.
Just being curious, why are 2 (in SNES9X 2 + epx = 3) scaler implemented in ScummVM, when they are EXACTLY identical??