Indiana Jones and the Fate of Atlantis macintosh?

General chat related to ScummVM, adventure gaming, and so on.

Moderator: ScummVM Team

User avatar
Muyfa666
Posts: 215
Joined: Sat Feb 04, 2006 11:46 pm
Location: Sweden

Indiana Jones and the Fate of Atlantis macintosh?

Post by Muyfa666 »

Does the mac-version of Indy4 differ any from the PC-version? I'm asking because I'm trying to get a hold of it, and the mac-version is really cheap to come by.
User avatar
clone2727
Retired
Posts: 1611
Joined: Fri Jun 09, 2006 8:23 pm
Location: NJ, USA

Re: Indiana Jones and the Fate of Atlantis macintosh?

Post by clone2727 »

Muyfa666 wrote:Does the mac-version of Indy4 differ any from the PC-version? I'm asking because I'm trying to get a hold of it, and the mac-version is really cheap to come by.
I don't think so. I have both versions and they are very similar.
User avatar
Robo-X
Posts: 24
Joined: Wed Jul 05, 2006 8:20 am

Post by Robo-X »

The Mac version had better sounds and graphics than the PC version. The better graphics works only when you use the original indy app. The data files are more or less the same for both PC and Mac though and work just as well in ScummVM.

//Rob
clem
Posts: 2159
Joined: Mon Oct 31, 2005 11:14 am

Post by clem »

Robo-X wrote:The better graphics works only when you use the original indy app.
that implies that the Mac version uses a superior scaler than ScummVM - can anyone verify that?
User avatar
eriktorbjorn
ScummVM Developer
Posts: 3561
Joined: Mon Oct 31, 2005 7:39 am

Post by eriktorbjorn »

clem wrote: that implies that the Mac version uses a superior scaler than ScummVM - can anyone verify that?
Aaron Giles mentions on his SCUMM page that LucasArts used a scaler called "epx", but doesn't give any further details. I vaguely remember someone claiming it was pretty much the same as AdvMame2x, but I don't know for sure.
User avatar
Robo-X
Posts: 24
Joined: Wed Jul 05, 2006 8:20 am

Post by Robo-X »

Yes the Mac version used epx for graphics and djm for sound as seen on this screenshot.

Image

With epx on:

Image

with epx off:

Image

This is with running the original indy app from 1992. :)
User avatar
Kaminari
Posts: 275
Joined: Mon Oct 24, 2005 2:25 am
Location: Paris, France
Contact:

Post by Kaminari »

Yep... this is Scale2x alright. I remember playing The Dig Mac on my Amiga with such a filter.
User avatar
Herrscher
Posts: 110
Joined: Sun Oct 30, 2005 5:17 pm

Post by Herrscher »

Robo-X wrote:Yes the Mac version used epx for graphics and djm for sound as seen on this screenshot.
Why not make additional screenshots with ScummVM filters for camparison to see which one really is better?!?

BTW, how does the djm sound filtering stuff sound different? Any clues?


EDIT: Oh, I read "Sound Smoothing System" the first time... :oops:

So if this is *just* a "Sound and Music System", this could also be the Mac version of a regular sound output system, nothing special, he!??

clem wrote:
Robo-X wrote:The better graphics works only when you use the original indy app.
that implies that the Mac version uses a superior scaler than ScummVM - can anyone verify that?
Actually, it just means the original Mac app was superior to the PC one. :wink:

eriktorbjorn wrote:Aaron Giles mentions on his SCUMM page that LucasArts used a scaler called "epx", but doesn't give any further details. I vaguely remember someone claiming it was pretty much the same as AdvMame2x, but I don't know for sure.
That would match: The german guys from Tentakelvilla mention this:
Von der Originalgrafik mit dem EPX-Algorithmus von Eric Johnston bei LucasArts hochskaliert. Dieser Algorithmus erzielt ähnliche Ergebnisse wie AdvMAME2X von ScummVM, ist aber entgegen Gerüchten nicht identisch. Die Windows-Versionen haben zusätlich noch eine optionale Kantenverhältniskorrektur auf 480 Zeilen und benötigen daher zum Interpolieren Echtfarbengrafik (wie bei ScummVM).
-->
Scaled up from original graphics with the EPX-algorithm by Eric Johnston at LucasArts. This algorithm gets similar results to AdvMAME2X of ScummVM, altough it is not identical (despite the rumors). The Windows versions do have an additional edge-aspect-ratio-correction to 480 lines and that for do need true color graphics for interpolating (like ScummVM).
User avatar
Herrscher
Posts: 110
Joined: Sun Oct 30, 2005 5:17 pm

Post by Herrscher »

BTW, why not just contact him and ask... :?:

http://en.wikipedia.org/wiki/Eric_Johnston

Oops, this seems to be the wrong one... ;)


http://www.lucasarts.com/20th/profiles_eric.htm

This looks far better... 8)



BTW: SNES9X seems to have it: http://www.macupdate.com/info.php/id/27 ... ainer_link
WHAT'S NEW
Version 1.5 adds the followiing:

* Added EPX and hq2x filters.
They're GPL, right?! 8)
User avatar
Kaminari
Posts: 275
Joined: Mon Oct 24, 2005 2:25 am
Location: Paris, France
Contact:

Post by Kaminari »

Herrscher wrote:Why not make additional screenshots with ScummVM filters for camparison to see which one really is better?!?
EPX is the same thing as Scale2x/AdvMAME2x. They both look identical.

ScummVM with AdvMAME2x
User avatar
Herrscher
Posts: 110
Joined: Sun Oct 30, 2005 5:17 pm

Post by Herrscher »

Kaminari wrote:
Herrscher wrote:Why not make additional screenshots with ScummVM filters for camparison to see which one really is better?!?
EPX is the same thing as Scale2x/AdvMAME2x. They both look identical.
Herrscher wrote:
Scaled up from original graphics with the EPX-algorithm by Eric Johnston at LucasArts. This algorithm gets similar results to AdvMAME2X of ScummVM, altough it is not identical (despite the rumors). The Windows versions do have an additional edge-aspect-ratio-correction to 480 lines and that for do need true color graphics for interpolating (like ScummVM).
Mhhh... how can you be so sure about that?? Please take the time and do a pixel-by-pixel comparison... 8) :twisted:
fingolfin
Retired
Posts: 1452
Joined: Wed Sep 21, 2005 4:12 pm

Post by fingolfin »

Well, epx and AdvMAME2x / Scale2x are 100% identical.

I am absolutely certain, since I know both algorithms -- the one from the public source code, the other because it was at least once documented in a public place, namely in an issue of the MacTech Journal. Which I happen to own, it sits on a shelf a couple meters away from me.
fingolfin
Retired
Posts: 1452
Joined: Wed Sep 21, 2005 4:12 pm

Post by fingolfin »

To be a bit more specific: This is the June 1999 issue of MacTech, page 41. It names page 692 of the book "Tricks of the Mac Game Programming Gurus", Hayden Books, 1995, by LucasArts' own Eric Johnston, as the source of the algorithm!

And as I just discovered, that article even is online, so you can check for yourself: http://www.mactech.com/articles/mactech ... index.html

I hope this finally settles this discussion. BTW, i once also erroneously believed the two algorithms to be different. Never say an old horse can't learn a new trick ;-)
User avatar
Kaminari
Posts: 275
Joined: Mon Oct 24, 2005 2:25 am
Location: Paris, France
Contact:

Post by Kaminari »

Herrscher wrote:Please take the time and do a pixel-by-pixel comparison...
If you take the time to compare my shot with the one from Robo-X, you'll see that they are absolutely identical.
User avatar
Herrscher
Posts: 110
Joined: Sun Oct 30, 2005 5:17 pm

Post by Herrscher »

fingolfin wrote:And as I just discovered, that article even is online, so you can check for yourself: http://www.mactech.com/articles/mactech ... index.html
Hehe, I found the same link when googling for the EPX stuff for my last post.

I just didn't post the link as I didn't read it yet, and didn't want to post spam.


Just being curious, why are 2 (in SNES9X 2 + epx = 3) scaler implemented in ScummVM, when they are EXACTLY identical?? :?:
Post Reply