From what I've read the PSP is seemingly under-clocked to 222mhz to conserve battery life; all that 333mhz seems to do is drain the battery alot quicker. From playing some of the emulators on 333 for a couple of hours I didn't notice it melting in my hands, not yet at least
Its actually a 1.50 PSP I've got, imported from HK, didn't want to take the chance of buying a 2.01 and also the fact that they only seem to be selling them in expensive bundles in the UK at the mo. Though, when I buy GTA I guess I'll be forced to upgrade. Most emu's seem to work on 2.00 anyhow.
Just a couple of observations about ScummVM on the PSP. I've noticed that when watching cut-scenes the screen will darken slightly when you haven't pressed a button, moving the analogue will brighten the display again. Not sure if this is to do with a setting on the PSP or a quirk of the port. If its to do with the PSP then probably would be better disabling it or having an option to disable it.
The older games I've tried so far run very smoothly apart from the 2 Simon games (talkie editions specifically), which lag very slightly. However, disabling the music gets it back to full speed.
So far, finished Day of the Tenatacle without any issues, someone mentioned a possible bug with the chattering teeth in another thread, but no such issues for me. I've had these games in a box in the attic forever, its great to be able to beat them again after all these years and have a go at the ones I couldn't beat as well (No handy FAQ's on the net when these where first out
![Very Happy :D](./images/smilies/icon_biggrin.gif)
). Not to mention that they all look fantastic on the PSP. Really enjoying this PSP port.