Information and a download can be found here.
Feedback would be really apprecated.
0.9.1 preview 2 released - feedback thread.
Moderator: ScummVM Team
Any chance you can raise a bug-tracker with a save attached or post a save up somewhere I can take a look at?Devo wrote:Monkey Island 2
Crashed back to GP2X main menu when the screen scrolls downwards. I've seen at happen twice now:
1) Going to the cliff edge on Booty Island
2) Diving down towards the Mad Monkey wreck
Thanks,
John
Thanks,Devo wrote:Done. https://sourceforge.net/tracker/?func=d ... p_id=37116
I have popped a comment on there and will update when I get a fix. The idea of a 0.9.1a release to fix this is not a bad one as this bug seems to manifest itself in several spots.
John
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- Joined: Thu Oct 19, 2006 11:06 pm
Great job! Tried a couple of games and everything works great!
I'm really looking forward to playing some of my old favorites on the GP2X!
A minor niggle:
In Broken Sword and Curse of Monkey Island the text is too small to read (this goes for the menus as well).
Maybe this can be solved by having a larger font or using a different way for resizing the text (ie. bilinear instead of closest neighbor).
I'm really looking forward to playing some of my old favorites on the GP2X!
A minor niggle:
In Broken Sword and Curse of Monkey Island the text is too small to read (this goes for the menus as well).
Maybe this can be solved by having a larger font or using a different way for resizing the text (ie. bilinear instead of closest neighbor).
Hi,Aokubidaikon wrote:Great job! Tried a couple of games and everything works great!
I'm really looking forward to playing some of my old favorites on the GP2X!
A minor niggle:
In Broken Sword and Curse of Monkey Island the text is too small to read (this goes for the menus as well).
Maybe this can be solved by having a larger font or using a different way for resizing the text (ie. bilinear instead of closest neighbor).
Thanks for the feedback, I assume you are using the 0.9.1 final release and not this old pre-release so you should have the zoom mode that helps with the >> 320*240 games (zoom and pan rather then rescale). The info is in the readme.
As for using bilinear on the rescale, it's far to slow I am afraid, in order to get things remotely playable I pass the scaling job over to the GP2X hardware and all we can currently get that to do it nearest neighbour , there is a filtered mode but nobody has ever got it to work as it should. This is the main reason I don’t really consider BS1/2 or COMI to be games you want to play on the GP2X .
John
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- Posts: 8
- Joined: Thu Oct 19, 2006 11:06 pm