Future Wars is supported
Moderator: ScummVM Team
Future Wars is supported
As you may know, some time ago we adopted the cinematique evo.1 engine, which was maintained by Yaz0r. The engine is used by two games: Future Wars and Operation Stealth. Now, after several months of work, we are pleased to announce support for Future Wars in daily SVN builds of ScummVM.
Currently only the DOS version is supported, but in a variety of languages.
We would like to ask you, our fellow users, to perform testing for us. However, it does not mean that the next major release is near, but that we are ready for bug reports. So, grab your copy of the game (if you own it) and test every bit of it. You will need a daily build of ScummVM and your protection booklet handy in order to run the game. Then, if a bug, glitch, or even if a console message pops up, please report it. Instructions on
reporting bugs can be found here.
Also, we need several good looking in-game screenshots. See the screenshot submission guidelines.
Eugene
Currently only the DOS version is supported, but in a variety of languages.
We would like to ask you, our fellow users, to perform testing for us. However, it does not mean that the next major release is near, but that we are ready for bug reports. So, grab your copy of the game (if you own it) and test every bit of it. You will need a daily build of ScummVM and your protection booklet handy in order to run the game. Then, if a bug, glitch, or even if a console message pops up, please report it. Instructions on
reporting bugs can be found here.
Also, we need several good looking in-game screenshots. See the screenshot submission guidelines.
Eugene
Last edited by sev on Fri Mar 16, 2007 11:57 am, edited 1 time in total.
- JamesWoodcock
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Re: Future Wars is supported
Great! I particulary love this game (F.W.) that exit the same year my son was born.sev wrote:Currently only the DOS version is supported, but in a variety of languages.
Someone know which are the languages supported by the DOS version?
I know for sure that the Amiga version had the italian and french.
Re: Future Wars is supported
English, French, German, SpanishFabius wrote:Someone know which are the languages supported by the DOS version?
Eugene
No, I have only the Amiga version (somewhere), and I've read that (for now) it's supported only the DOS version, these are the reasons why I've asked if there's an italian DOS version.
You have to know that apart my pleasure to play my old games, I've an half dozen of nephews that are "breathing on my back" wishing to play "da ol' gamez that uncle Fabio played when he was young"...
You have to know that apart my pleasure to play my old games, I've an half dozen of nephews that are "breathing on my back" wishing to play "da ol' gamez that uncle Fabio played when he was young"...
- Raziel
- ScummVM Porter
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It would be probably a little easier to get the Amiga version supported,Fabius wrote:No, I have only the Amiga version (somewhere), and I've read that (for now) it's supported only the DOS version, these are the reasons why I've asked if there's an italian DOS version.
if the dev/devs that takes care of implementing the CINE engine would
actually have a copy of the Amiga version, which is not the case, as i
understand it?
Which leads me to...
I'd gladly provide the dev/devs that is working on it with a copy of the
Amiga version of "Future Wars" and maybe* "Cruise for a Corpse"
Complete, boxed and, if needed, with PC formatted disks that contain all
the files from the Amiga disks, if he is not able to read them off it himself.
*maybe, because i have to check first, if it is a german-only version
My bad of not updating compatibility page. I completely forgot about it.Raziel wrote:It would be probably a little easier to get the Amiga version supportedFabius wrote:No, I have only the Amiga version (somewhere)
In fact, Amiga and Atari version are supported for some time. They lack music and sfx, however. That would not be too difficult to add music support, as DOS version uses same format, just with a different loader.
I have Amiga 5-pack, so that's why I able to add support for the games.
Another nice thing about Amiga version is that they use different kind of copy protection which is much less error-prone.
So, Fabius, take your Amiga floppies from a dusty shelf, transfer them to PC and pass my personal greets to your nephews.
Amiga version wasn't tested, however, so, please, look for bugs/glitches and crashes and report them on our bugtracker. That would be a nice reward which you can give back to the Team.
Eugene
Hey, don't be offensive: I have an original Amiga!karsten wrote:You could use the WinUAE emulator to play the Italian Amiga Future Wars version and the other games you've played.
Anyway, it's just curiosity, at home in these days are "Zelda Twilight Princess"'s time... no, not the Wii version, I'm preparing a rock-opera and I need to keep € 250,00 at now.
Thanks for your kind support, I'm going to find the floppies in the garret (hoping that are in the same place of MI or IJ... almost 18 years passed are much time you know?!).sev wrote: So, Fabius, take your Amiga floppies from a dusty shelf, transfer them to PC and pass my personal greets to your nephews.
sev wrote:Amiga version wasn't tested, however, so, please, look for bugs/glitches and crashes and report them on our bugtracker. That would be a nice reward which you can give back to the Team.
2 questions:
1. It works with 0.9.1?
2. Which are the files to keep as the guide to your documentation page?
I can answer your questions
1. Future wars is not supported in 0.9.1. Support for it has been added in the work in progress 0.10.0 SVN
2. The game itself is quite small, that's probably why there is no official list of needed data files. You could just keep them all
In my PC DOS version, the files are:
AUTO00.PRC
BASESON.SND
PART*
PART*.PAL
TEXTE.DAT
These *seem* to be save games, although I'm not quite sure. I'll reinstall the game and see if they're still there:
LVDT.0
LVDT.DIR
Edit: Just reinstalled it, and they're not there anymore, so they're savegame related
I've also got these files, but I *think* they're useless:
LVDT.CFG
VOL.*
1. Future wars is not supported in 0.9.1. Support for it has been added in the work in progress 0.10.0 SVN
2. The game itself is quite small, that's probably why there is no official list of needed data files. You could just keep them all
In my PC DOS version, the files are:
AUTO00.PRC
BASESON.SND
PART*
PART*.PAL
TEXTE.DAT
These *seem* to be save games, although I'm not quite sure. I'll reinstall the game and see if they're still there:
LVDT.0
LVDT.DIR
Edit: Just reinstalled it, and they're not there anymore, so they're savegame related
I've also got these files, but I *think* they're useless:
LVDT.CFG
VOL.*