Just started playing BS2 under 0.9.1. When I try to use the panties with the the cylinder at the beginning of the game it crashes to the debug screen with:
Assetion failed h <= MAX_MOUSE_H (..\..\backends\wince\wince-sdl.cpp, 1671)
Have tried using other items with the cylinder and other objects and get this message as well, so it seems to be happening when any item is used on any object.
Any ideas?
Broken Sword 2 Crash when using items
Moderator: ScummVM Team
- eriktorbjorn
- ScummVM Developer
- Posts: 3561
- Joined: Mon Oct 31, 2005 7:39 am
Re: Broken Sword 2 Crash when using items
Unless the WinCE maintainer has already seen this, I suggest filing a bug report. It's almost certainly related to a change I made 6-7 months ago, which removed a hack to restrict the maximum size of the mouse cursor in Broken Sword 2. There was some discussion on the mailing list about it, but I guess the WinCE backend never was updated after all...iancampbell79 wrote:Just started playing BS2 under 0.9.1. When I try to use the panties with the the cylinder at the beginning of the game it crashes to the debug screen with:
Assetion failed h <= MAX_MOUSE_H (..\..\backends\wince\wince-sdl.cpp, 1671)
Have tried using other items with the cylinder and other objects and get this message as well, so it seems to be happening when any item is used on any object.
Any ideas?
Not resolved
I saw that the bug was closed, but I am still having the same problem with the latest build.
- eriktorbjorn
- ScummVM Developer
- Posts: 3561
- Joined: Mon Oct 31, 2005 7:39 am
The PocketPC/WinCE maintainer is not ignoring the port. On the contrary, he has been laying out the painful ground work in the previous months for a complete gcc solution for the port. Now that this is almost complete, he will faithfully go on bug fixing the port, according to his prioritization, and providing regular svn builds.
By all means eriktorbjorn, if those constants are not used any more, prune them away from the sdl backend. the ce backend will follow.
PS. He sure feels weird talking about himself in the third person.
By all means eriktorbjorn, if those constants are not used any more, prune them away from the sdl backend. the ce backend will follow.
PS. He sure feels weird talking about himself in the third person.