Feeble Files
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- Raziel
- ScummVM Porter
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The batch file?sev wrote:You may be interested in this. Yesterday I committed a working Batch files for autoconverting Feeble Files Smacker videos into DXA. You may find them in next daily snapshot.
They're partially based on some scripts posted on this forum.
Eugene
Got it from svn already, thanks
Will a pc build of encode_dxa.exe be in the next daily snapshot, too?
(or maybe one for linux?)
Hi there, first post in these forums;
I've been burning to ask this question. I've been putting together Feeble files from the 4cd Pc edition. I'm just wondering what happens when you feed the dxa encoder 320x240 png files instead of the conventional 640x480. I have a faint suspicion...
Also is there anywhere one can get a compiled dxa player. Do the lower res amiga videos scale to the screen? Would I be able to use 320x240 dxa files sensibly, if the encoder does actually produce them? I'm running this on the Gp2x btw, but I don't think this is specific to the Gp2x really. Thanks.
I've been burning to ask this question. I've been putting together Feeble files from the 4cd Pc edition. I'm just wondering what happens when you feed the dxa encoder 320x240 png files instead of the conventional 640x480. I have a faint suspicion...
Also is there anywhere one can get a compiled dxa player. Do the lower res amiga videos scale to the screen? Would I be able to use 320x240 dxa files sensibly, if the encoder does actually produce them? I'm running this on the Gp2x btw, but I don't think this is specific to the Gp2x really. Thanks.
- eriktorbjorn
- ScummVM Developer
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I believe the encoder gets the movie width/height from the Smacker (or Bink) file, not the individual frames. As long as they match, I guess things would be ok. There are a couple of movies in the PC version of The Feeble Files where the frames are 56x104 pixels.Zeladin wrote:I'm just wondering what happens when you feed the dxa encoder 320x240 png files instead of the conventional 640x480. I have a faint suspicion...
I'm not sure what'd happen if you tried to scale down the movies, though. For most of the game it'd probably work, but there's that arcade sequence later in the game...
Ah, so I'd have to re-smk the originals down (just to get the headers the encoder reads right) and then the usual business. Leaving out the arcade game videos. But would the in game dxa player scale to screen automatically/ presumably if it works with the Amiga versions...
I think I'll do a bit of experimenting. Thanks for the info
Edit; Just to confirm it seems the player doesn't scale a 320x240 dxa file to screen(640x480). This I'm sure could easily be added as an option in the dxa player code. The dxa encoder even tells you the size of your image.
I think I'll do a bit of experimenting. Thanks for the info
Edit; Just to confirm it seems the player doesn't scale a 320x240 dxa file to screen(640x480). This I'm sure could easily be added as an option in the dxa player code. The dxa encoder even tells you the size of your image.
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No Sound :(
I've finally got feeble to run but I don't get any sound with the cut scenes, The MP3s are def there and I've listened to one separately and it worked ok.
I'm using Ubuntu Linux with the Christmas Day SVN of ScummVM
Could that have something to do with it?
Well other then the cut scenes sound it all works fine as far a I can tell.
Chris
I'm using Ubuntu Linux with the Christmas Day SVN of ScummVM
Could that have something to do with it?
Well other then the cut scenes sound it all works fine as far a I can tell.
Chris
- eriktorbjorn
- ScummVM Developer
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- Joined: Mon Oct 31, 2005 7:39 am
Re: No Sound :(
I've only tried it with Ogg Vorbis audio myself, but as far as I can tell there isn't any difference in how the different forms of compressed audio are supported. I.e. if one works, so should the others, provided that ScummVM has been compiled with the appropriate libraries.tozcentral wrote:I've finally got feeble to run but I don't get any sound with the cut scenes, The MP3s are def there and I've listened to one separately and it worked ok.
I'm using Ubuntu Linux with the Christmas Day SVN of ScummVM
Could that have something to do with it?
Well other then the cut scenes sound it all works fine as far a I can tell.
You say you're using the development version of ScummVM. Did you compile it yourself? If so, are you sure ScummVM was compiled with support for MP3 audio? You should be able to tell from the output of the configure script.
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Yesterday I found an old Feeble Files box (Win, 4CD) for 1 euro... My problem : I have a MacIntosh (with a G4, not an "intel CPU" one), and I don't know how to transform these SMK into DXA (the RAD tools seems to exist only on Windows). I tried with VirtualPC, but it is so slow that it takes about one hour to decode a single file.
Is there any alternative ?
Thanks.
Is there any alternative ?
Thanks.