
We can do nothing with it. First, it will be not legal. Second, there is a tech reason involved: in original cinE project there was a way to skip the protection by compiling a special version of it. But it appeared that the protection was rooted deeper than that. If it was skipped, it showed graphics layers in wrong order, and even worse, later in the game you were killed near the copier machine.
Well, we could spend some time to analyze scripts carefully and skip the protection in a correct way, but then we come to our first reason, legality. We skip protection only when there were originally patched game executables when this protection was disabled. Or, when we get a permission from the rights holders to skip it. This was done for floppy version of Inherit the Earth game.
And I know. The protection in DOS version of Future Wars is NASTY. REALLY NASTY. I can't stand it. I so often fail to pass it, but I have to. Amiga/Atari versions have much, much easier for the user protection which is significantly more error-prone.
Eugene