Download FileMonitor from
www.sysinternals.com. Apply a filter for the touché directory, run game in a window and see if the V** speech data files are being read when you expect.
Yes) If they are then it could be an issue with the ScummVM configuration so recheck using a new ScummVM.ini configuration file:
Check you've got the correct file set for the game. For the game to play you need the following files in the Touché directory:
OBJ
TOUCHE.DAT (this is usually in DATABASE but needs moving for ScummVM)
V*
Rename the scummwm.ini file located in c:\windows. The latest versions of ScummVM create the file in your user profile directory (%APPDATA%\ScummVM\ScummVM.ini) when first created.
Add the game leaving everything as defaults and run.
Does the speech work then?
No) Could be a bug in the Touché/sound engine (perhaps unlikely as it looks pretty damned solid!).
Hope that helps!
For reference, my ScummVM.INI settings (for both ScummVM and overrides for the game - which is the demo but should be the same I would think) are:
Code: Select all
[scummvm]
gfx_mode=hq3x
music_volume=255
midi_gain=100
speech_volume=100
browser_lastpath=C:\Games\ScummVM\Touché Demo\
aspect_ratio=true
music_driver=auto
lastselectedgame=touché-1
native_mt32=false
gui_theme=modern
subtitles=true
fullscreen=false
sfx_volume=192
master_volume=255
talkspeed=60
speech_mute=false
enable_gs=false
multi_midi=false
versioninfo=0.10.0svn
savepath=C:\Games\ScummVM
[touche]
gfx_mode=hq2x
description=Touche: The Adventures of the Fifth Musketeer (Demo)
music_volume=255
speech_volume=192
path=C:\Games\ScummVM\Touche Demo\
aspect_ratio=true
music_driver=auto
subtitles=true
platform=pc
gameid=touche
language=en
fullscreen=false
sfx_volume=192
talkspeed=60
speech_mute=false