Gobliins 2 Amiga Version with Sound?
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Gobliins 2 Amiga Version with Sound?
As my question somewhat went down under in the sticky i thought i better open an extra thread.
I realised that the Dos Version of Gobliins 2 has a really crappy music compared to the amiga one.
My question now is, is the amiga sound completely supported?
dont know if it uses tfmx or mod, but i would love to play gobliins 2 with the atmosphere i loved
Couldnt find out by now, as i cant find my manual. The few times i managed to get in anyawy, there was no music :/
I realised that the Dos Version of Gobliins 2 has a really crappy music compared to the amiga one.
My question now is, is the amiga sound completely supported?
dont know if it uses tfmx or mod, but i would love to play gobliins 2 with the atmosphere i loved
Couldnt find out by now, as i cant find my manual. The few times i managed to get in anyawy, there was no music :/
The Amiga Gobliins 2 demo has the same problem. So, if don't have the amiga version, maybe you could look to the demo. I must say that the music i ear with winuae is very good.DrMcCoy wrote:I don't have the amiga version, so I don't really know.
I remember that music from the amiga Monkey Island version is not supported and it uses that format (and is not suported by ScummVM). What is the problem with tracker modules? There are several players, even for Linux. Maybe some of these player has the full source available.DrMcCoy wrote: But if it does use tracker modules, then no, the music (currently) won't work...
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I'd gladly provide you with all three parts of the Amiga versions...DrMcCoy wrote:I don't have the amiga version, so I don't really know.
But if it does use tracker modules, then no, the music (currently) won't work...
Complete, boxed (only the first part has a custom box) and working.
I'd even throw in PC formatted disks which have the files from the
Amiga disks on it, if you are not able to read them yourself (the Amiga disks)
Just let me know if you are interested
This is meant to be free of charge for you, of course
(They are lying around here collecting dust, anyway)
The speed is different. I'm not sure which is the correct speed. Maybe someone with a Amiga could record the music to see if the speed (in ScummVM) is correct.DrMcCoy wrote:The amiga music should work now in the SVN repository (or next daily build). I'm not sure if I got the playing speed correctly, though, since UADE plays it way faster than the amiga emulator...
By the way, this bug is fixed in the last SVN version. Maybe it could be closed.
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Err, at least for me, that demo still runs completely amok, with areas not being redrawn correctly and the animation/walking speed way to high...fac wrote:By the way, this bug is fixed in the last SVN version. Maybe it could be closed.
Goblins was a French game, which means 50 Hz sync. But since it was published in the States by Sierra, chances are the sync was enforced in 60 Hz there (with the music sounding too fast). Some games would rely on the CIA timer to properly sync music whatever the display format, but most games just sync'ed themselves on the refresh rate.
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Hmm, both 50 and 60 Hz sound too slow (for me, at least). Currently, it does 80 Hz, which is approximately what the Amiga emulator does, too.Kaminari wrote:Goblins was a French game, which means 50 Hz sync. But since it was published in the States by Sierra, chances are the sync was enforced in 60 Hz there (with the music sounding too fast). Some games would rely on the CIA timer to properly sync music whatever the display format, but most games just sync'ed themselves on the refresh rate.
The DeliTracker/Eagleplayer/UADE replayer sets the CIA timer value to 0x1A00, which is, if I'm not mistaken, around 107 Hz. This however sounds a bit fast...
Hi folks,
Just wondering. Do you happen to mean this one:
http://www.exotica.org.uk/tunes/unexoti ... iiins.html
or that one:
http://www.exotica.org.uk/tunes/archive ... iins_2.txt
if you think it's a real bug in UADE, our Tracker replayer or Infogrames replayer feel free to come over to our forum and report.
I don't think I checked the Infogrames replayer against Gobliins, iirc, but from what I remember I had to tweak it to replay Captain Blood correctly, which had some serious timing issues. So, speed is quirked with that replay, anyway.
If you want to make sure, try to replay the music with a different replayer. YOur milage may vary though.
Alternate replayer from Exotica.
http://www.exotica.org.uk/players/amiga ... bHubbard_2
mld/uade team
Just wondering. Do you happen to mean this one:
http://www.exotica.org.uk/tunes/unexoti ... iiins.html
or that one:
http://www.exotica.org.uk/tunes/archive ... iins_2.txt
if you think it's a real bug in UADE, our Tracker replayer or Infogrames replayer feel free to come over to our forum and report.
I don't think I checked the Infogrames replayer against Gobliins, iirc, but from what I remember I had to tweak it to replay Captain Blood correctly, which had some serious timing issues. So, speed is quirked with that replay, anyway.
If you want to make sure, try to replay the music with a different replayer. YOur milage may vary though.
Alternate replayer from Exotica.
http://www.exotica.org.uk/players/amiga ... bHubbard_2
Code: Select all
uade123 -P RobHubbard_2 RH2.Gobliins20.dum
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That one.
Actually, I don't know. I only know that the Amiga version of Gobliins 2 in UAE plays them at a slower speed. When I REd the UADE replayer, I found that the timer value constant of 0x1A00 (~ 107 Hz) doesn't fit for them, it should be around 0x22A0 (~ 80 Hz), what the implementation in ScummVM now does.mld wrote:if you think it's a real bug in UADE, our Tracker replayer or Infogrames replayer feel free to come over to our forum and report.
Though that could be correct for only these specific files, it could be written somewhere in them, or it even could be a misbehaviour of UAE. *shrug*
Plays them at the same speed as the other replayer.mld wrote:Alternate replayer from Exotica.
http://www.exotica.org.uk/players/amiga ... bHubbard_2
BTW, in case it's helpful to you or UADE, the reimplementation in ScummVM can be found in sound/mods/infogrames.h / sound/mods/infogrames.cpp, in a slightly cleaner state, purged of unneeded variables (from what I've gathered, at least) variables, etc..
EDIT: I've just checked, Gobliins 2 explicitely sets the CIA timer to 0x2400 (~ 77 Hz)