sev wrote:But now it is all courtesy of Benjamin Haisch aka John Doe. and gosh, it's even more superior than original Smacker compression, as it produces smaller files!
That sounds nice... Thus we really, really don't need the mpeg video support for Feeble Files. I think though BS1 and BS2 have been released with the mpeg video though, so it'll probably still be useful (and one can still dl the mpeg videos for them).
eriktorbjorn wrote:Smacker audio compression is lossless to begin with
But doesn't that mean that if compressing from Smacker we'll lose even more quality... Surely a straight compare of silent smk and dxa could be done, just to dismiss that element (not that smk is really an option?)
Anyway been hunting around a bit investigating. I haven't done much programming to be honest, sort work by the philosophy of learning what I don't already know.. Anyway does this procedure
SDL_WarpMouse(x, y);
send the mouse to a particular x,y position, and where is the origin/ more particularly centre screen?
so I would have pseudo (sort of) code
Code: Select all
if 320x240
leftkeypress = true;
rightkeypress = true;
sdl_warpmouse(x,y); //centre screen assuming the zoom window will follow
leftkeypress = false;
rightkeypress = false;
Amiga clear screen procedure;
Obviously finding out how to put that in C++ terms will be far easier than say, figuring out how to compile the whole thing... (Which of course I should give a dry run before changing anything). Perhaps I should look for djwillis' zooming bit of code though, doing it using a sdl procedure/thingy might be the better option though... Another thought would the cursor follow, or would I have thrown it all out of kilter..