AGI fanmade games (download link inside)
Moderator: ScummVM Team
AGI fanmade games (download link inside)
Hi all,
I just uploaded my collection of AGI fanmade games. There are just 188 of them, and AGI detector knows about all of them. However, there are several misses, so, if you will encounter some version ScummVM cannot detect, please, drop me a note. List of misses you may find in accompanying file List.txt (all files with space before them, not 'x', or '-', or whatever).
The download link is here. Unfortunately I had to use RapidShare. So if somebody has means of hosting them at some more convenient place, please, drop me a note as well.
Our Wiki editor, clone2727 will approach you with some request about these games, so keep them handy.
Eugene
I just uploaded my collection of AGI fanmade games. There are just 188 of them, and AGI detector knows about all of them. However, there are several misses, so, if you will encounter some version ScummVM cannot detect, please, drop me a note. List of misses you may find in accompanying file List.txt (all files with space before them, not 'x', or '-', or whatever).
The download link is here. Unfortunately I had to use RapidShare. So if somebody has means of hosting them at some more convenient place, please, drop me a note as well.
Our Wiki editor, clone2727 will approach you with some request about these games, so keep them handy.
Eugene
Re: AGI fanmade games (download link inside)
188sev wrote:Hi all,
I just uploaded my collection of AGI fanmade games. There are just 188 of them, and AGI detector knows about all of them.
...
Eugene
I think now we need a directory structure in scummvm (already discussed here). Maybe with two lists in the main window. One to let us choose the engine, other for the game.
An option to add all know games in all subdirectories is also welcome.
- Adventureguy
- Posts: 162
- Joined: Sun Dec 25, 2005 4:09 pm
- Location: Karlsruhe, Germany
I hope detection gets better. For example, I just wondered when I tried to run a few fanmade games if ScummVM is detecting all AGI games by their md5. I tried to run the template game from AGI Studio and it's not working. So I suppose if anyone develops a game with AGI Studio and want it to run in ScummVM, he has to report it to the developers first. And then when this creator does some bugfixes in his game the md5 is again different, he has to report it, and so on. I don't know how many people still create AGI games, but you have to add some md5 every once in a while when a demo/game/new version of a game is done.
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- Posts: 116
- Joined: Sat Feb 23, 2008 4:05 am