Hi
Is there anyone interested in an engine for Nippon Safes?
I've been working on that in my spare time and now I find myself with a blob of code which I can't properly manage.
My engine generally works but sports an honest number of bugs, mainly because it was assembled from pieces instead of being built with a sensible top-down approach.
That obviously means the code neither is encapsulated into objects, nor it meets ScummVM standards. Think of it as a sort of rewrite of the original C code.
Moreover, my absolute lack of programming experience is keeping me from making any serious progress at debugging my engine, so I am looking for external expertise.
Any comment will be highly appreciated.
Thanks
Peres
Nippon Safes
Moderator: ScummVM Team
- eriktorbjorn
- ScummVM Developer
- Posts: 3561
- Joined: Mon Oct 31, 2005 7:39 am
And it can be yours for only £195.00 (approximately $370). I think I'll let someone else buy that one.noize wrote:Haven't play this game myself, but saw it highly recommended in some reviews.
My engine can load most locations (at least most of those I tried ) allowing you to examine, pick up and use objects, talk with characters and the like. It does play through the introduction and character selection screen, and also features original protection.noize wrote:Haven't play this game myself, but saw it highly recommended in some reviews.
What is your engine capable off?
Anyway, the game crashes randomly, because the script interpreter is tightly mangled with input management and there surely are bugs in both subsystems. Sadly, being the game scripts a real mess, debugging the interpreter is not exactly a walk in the park.
There are still a lot of graphic glitches and music is not implemented (plain midi files), but those are secondary issues that can surely be fixed later.
So, noize, are you willing to help?
Peres
I'd say, it is very interesting proposition. If you're still going to work on it, it will be not bad to see it added, but first it should be discussed among the Team. I suggest you to write about it to scummvm-devel mailing list as not all Team members read and participate in forums.
As of ScummVM standards, yes, at least you have to follow code formatting guidelines. Objectization could be done later, when the engine will be in SVN. I.e. take a look at AGI engine. It is still in C and is being very slowly objectized as nobody works on it too much yet.
Which versions are supported by your engine? English? Other? DOS, Amiga, or both?
You may try to find an interested developer to join you. He could be from ScummVM Team or from outside.
Also come to #scummvm, so we could talk more.
Eugene
As of ScummVM standards, yes, at least you have to follow code formatting guidelines. Objectization could be done later, when the engine will be in SVN. I.e. take a look at AGI engine. It is still in C and is being very slowly objectized as nobody works on it too much yet.
Which versions are supported by your engine? English? Other? DOS, Amiga, or both?
You may try to find an interested developer to join you. He could be from ScummVM Team or from outside.
Also come to #scummvm, so we could talk more.
Eugene
Fantastic. Any idea if there's any common engine between the original an its sequel, the dissapointing DOS-SVGA-configuration-nightmare that was Big Red Adventure?
Here's a review.
Here's a review.
YesWhomper wrote:Fantastic. Any idea if there's any common engine between the original an its sequel, the dissapointing DOS-SVGA-configuration-nightmare that was Big Red Adventure?
Here's a review.
Fundraisers seems awesome, maybe the next could be a massive buying of games for developerseriktorbjorn wrote:And it can be yours for only �195.00 (approximately $370). I think I'll let someone else buy that one.noize wrote:Haven't play this game myself, but saw it highly recommended in some reviews.