Simon the Sorcerer - Music Enhancement Project Major News

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JamesWoodcock
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Simon the Sorcerer - Music Enhancement Project Major News

Post by JamesWoodcock »

I have permission to release my full enhanced soundtrack...

Read more: http://www.jameswoodcock.co.uk/?p=929
Reckless
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Post by Reckless »

Great news! The 3 demo tracks sounded great! Well done on getting official backing.
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Raziel
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Re: Simon the Sorcerer - Music Enhancement Project Major New

Post by Raziel »

glidem wrote:I have permission to release my full enhanced soundtrack...

Read more: http://www.jameswoodcock.co.uk/?p=929
Oh goodness, i LOVE it

Did you get any further in the negotiations with
releasing/using the .ogg files, yet?

When will we be able to use this amazing soundfiles?

Marvellous work, i'm completely thrilled
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JamesWoodcock
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Post by JamesWoodcock »

I have permission to release the full soundtrack in ogg format for ScummVM :) They will be released when ScummVM is ready for them.
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clone2727
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Post by clone2727 »

glidem wrote:I have permission to release the full soundtrack in ogg format for ScummVM :) They will be released when ScummVM is ready for them.
I'm ready. Is that good enough? :wink:
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Raziel
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Post by Raziel »

glidem wrote:I have permission to release the full soundtrack in ogg format for ScummVM :) They will be released when ScummVM is ready for them.
Who is working on it?
Will it be much work to implement it?

I just can't wait! :-)

@clone2727

Make that two :-D
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eriktorbjorn
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Post by eriktorbjorn »

Raziel wrote: Who is working on it?
Will it be much work to implement it?
I haven't heard of anyone working on it yet, but I don't imagine it would be that much work. As far as I know, the music in the Simon games is quite simple: tracks can be played once or looped indefinitely, and tracks can be set to start automatically when the current track has finished.

We already have looping digital music, where the looping part can be a different track than the one that started, in the Puzzle Pack. Some of that can probably be adapted.

Besides that, I guess it would just be a matter of having the MidiPlayer check for the presence of a digital track, and play that instead if it's available. It looks like we still need to load the original MIDI track, because it may contain information about whether the music is meant to loop or just be played once.

Mind you, this is all just idle speculation on my part. So far.
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Post by VuurVos »

Any chance you could also release the files in Lossless (either WAV or FLAC) format when they become available?

I've got more than enough diskspace and have all my ScummVM games uncompressed for maximum quality, I'd hate to see you go through all this work and then only release a lossy codec version of the tracks :(
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Post by JamesWoodcock »

I really don't see the benefit as the bitrate is fairly high in the ogg format I am using and ogg is excellent compression anyway.

I will consider it, but certainly for now it will remain ogg only.
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Post by VuurVos »

Well, the benefit would be to have the tracks in a bit-for-bit representation as you created them originally, which is something I personally really like, since I have a good high-end system through which I play my games, so the difference would be noticable to my ears.

I'm not saying OGG is bad, it's just that it's lossy and I always like to have the highest quality possible with files. If the distribution size would be a problem, I'm sure you could use BitTorrent or something similar to distribute it.

Maybe other users here could comment if they would like lossless/other formats as well in a poll or something?

Anyway, Thumbs up for the project and I'm looking forward to your other soundtracks aswell!
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JamesWoodcock
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Post by JamesWoodcock »

Well lets get the ogg stuff released and working with ScummVM and take it from there hey :)
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Post by VuurVos »

Agreed! Let's first get it working! :-)
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Laserschwert
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Post by Laserschwert »

Does that mean, that when the digital music support for Simon gets implemented into ScummVM, it works by having the OGG-files being put into the game's folder? If yes, this does mean, that I can create my own OGGs from the Simon-MIDIs to be used, right?
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Post by JamesWoodcock »

I suppose as long as you keep the same filenames. It depends on what ScummVM developers put in place.
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Post by sev »

Laserschwert wrote:If yes, this does mean, that I can create my own OGGs from the Simon-MIDIs to be used, right?
Yes, you will be able to do it. Just so far only James got permission to distribute such kind of work for Simon.


Eugene
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