General chat related to ScummVM, adventure gaming, and so on.
Moderator: ScummVM Team
timofonic
Posts: 254 Joined: Thu Jun 01, 2006 2:18 am
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by timofonic » Fri Feb 23, 2007 1:32 pm
joachimeberhard wrote: I would also love to see that TrollVM gets integrated into ScummVM.
Happy to see I'm not alone and someone from the ScummVM Team is interested.
Do you know any news about that? What about curtcoder?
fingolfin
Retired
Posts: 1452 Joined: Wed Sep 21, 2005 4:12 pm
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by fingolfin » Sat Feb 24, 2007 6:40 am
You mean there was no *public* answer...
timofonic
Posts: 254 Joined: Thu Jun 01, 2006 2:18 am
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by timofonic » Sat Feb 24, 2007 12:08 pm
fingolfin wrote: You mean there was no *public* answer...
Are there work in progress? Why keeping in secret?
Reckless
Posts: 221 Joined: Tue Nov 01, 2005 1:12 am
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by Reckless » Sat Feb 24, 2007 12:17 pm
Give the guys a break... if/when the engine gets added you'll see a news post stating the support. 'Till then it's sit tight and look forward to the massive release that will be 0.l0
Collector
Posts: 549 Joined: Sun Oct 30, 2005 6:58 pm
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by Collector » Sat Feb 24, 2007 7:01 pm
Reckless wrote: look forward to the massive release that will be 0.l0
Or will that be 1.0?
saulob
Posts: 89 Joined: Fri Dec 01, 2006 4:06 am
Location: Brazil
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by saulob » Sat Feb 24, 2007 8:32 pm
It will be nice to add these games to ScummVM.
I hope that with help he can fix the bugs/sound in the "Winnie the Pooh" game....
WNivek
Posts: 58 Joined: Mon Oct 31, 2005 3:14 pm
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by WNivek » Sat Feb 24, 2007 8:53 pm
Collector wrote: Reckless wrote: look forward to the massive release that will be 0.l0
Or will that be 1.0?
Considering the current SVN builds are labeled as 0.10.0SVN, I'm gonna go out on a limb and guess that we're not at 1.0 quite yet.
sev
ScummVM Lead
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by sev » Sat Feb 24, 2007 10:31 pm
Collector wrote: But, 0.9 > 0.1
Oh, do not start it. Think about it. That is NOT a number. Where did you see numbers with 2 decimal points? We are talking about 0.9.1 and 0.10.0 here. And even without third number that is called "major version" and "minor version".
Eugene
clone2727
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by clone2727 » Sat Feb 24, 2007 11:52 pm
The Madventurer wrote: fingolfin wrote: You mean there was no *public* answer...
Are there work in progress? Why keeping in secret?
Geez. This is not a secret. This is all accessible to the public
timofonic
Posts: 254 Joined: Thu Jun 01, 2006 2:18 am
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by timofonic » Sun Feb 25, 2007 3:12 am
clone2727 wrote: The Madventurer wrote: fingolfin wrote: You mean there was no *public* answer...
Are there work in progress? Why keeping in secret?
Geez. This is not a secret. This is all accessible to the public
But how? Not in ScummVM or TrollVM code repository...
sev
ScummVM Lead
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by sev » Sun Feb 25, 2007 9:05 am
The Madventurer wrote: But how? Not in ScummVM or TrollVM code repository...
And that's it. The TrollVM author did not respond to e-mails for a while.
Eugene
timofonic
Posts: 254 Joined: Thu Jun 01, 2006 2:18 am
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by timofonic » Mon Feb 26, 2007 6:50 pm
sev wrote: The Madventurer wrote: But how? Not in ScummVM or TrollVM code repository...
And that's it. The TrollVM author did not respond to e-mails for a while.
Eugene
I was confused because clone said...
clone2727 wrote: ]Geez. This is not a secret. This is all accessible to the public
I was think he was insinuating about some ultra-secret WIP work, like CABAL
clone2727
Retired
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by clone2727 » Mon Feb 26, 2007 8:00 pm
The Madventurer wrote: I was confused because clone said...
clone2727 wrote: ]Geez. This is not a secret. This is all accessible to the public
I was think he was insinuating about some ultra-secret WIP work, like CABAL
I was referring to -devel