Agi supposed to work?
Moderator: ScummVM Team
Agi supposed to work?
I can't get any agi games to work on E70, not with the "all" -version and not with the test-agi -version (which recognizes the games but does not run them)
Since the "joystick" on s60's is worse for mouse cursor movement than c64's 8-way joystick was, but many of these new models have a decent qwerty keyboard, it would be great to have it working.
Since the "joystick" on s60's is worse for mouse cursor movement than c64's 8-way joystick was, but many of these new models have a decent qwerty keyboard, it would be great to have it working.
I tried the SVN-build scummvm-060917-SymbianS60v3_test_agi.sis on my E61 and it simply shuts down when I try to start Leisure Suit Larry or Space Quest 1.
Now I am completely aware of the early status of AGI support, I'm just curious. Since there is an AGI version for S60 3rd Edition out there, somebody may have already be able to actually run an AGI game. Anyone?
Now I am completely aware of the early status of AGI support, I'm just curious. Since there is an AGI version for S60 3rd Edition out there, somebody may have already be able to actually run an AGI game. Anyone?
Just pay attention to that build date. September 2006. I.e. 5 months old. AGI changed a lot since that time, especially with detection. I think that in September we had no proper detection for AGI games at all. So only option which you have to run games with that build is to manually add them to your scummvm.ini.
Eugene
Eugene
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- ScummVM Porter
- Posts: 1423
- Joined: Sun Oct 30, 2005 2:27 pm
- Location: Malmoe, Sweden
Well. I have been working on improving SDL to suite Scummvm and other games better. .And also.. building only currently works for Symbian 9 platforms, the rest is dead, and thats something I also been working on. The thing is.. one code line changed, can topple the whole scummvm build. In this case its the plug in system that has been updated.Not a lot, but enough to stop the GCC 2.95 builds from working.
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- ScummVM Porter
- Posts: 1423
- Joined: Sun Oct 30, 2005 2:27 pm
- Location: Malmoe, Sweden
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- ScummVM Porter
- Posts: 1423
- Joined: Sun Oct 30, 2005 2:27 pm
- Location: Malmoe, Sweden
New builds for UIQ3 and S60v3 are up, only AGI game I got running was Manhunter 2, the rest gives a cursor and a blackscreen. not sure why though. Have to investigate further. Also for UIQ3, I managed to loose the virtual keyboard somehow. So that has to be fixed also.
UPD.
Was problems with the AGI detecting engine, it checks for "logdir" and some other files only using the filename, which was n't really working. So AGI games, should work now.
Upd2. Now also updated with an UIQ2 build. I will do S60v2 v1 builds tomorrow I think.
Btw.. I tested ITE demo on my P990, started fine, Simon2 talkie and floppy.. worked fine. Loom.. Fine. Full Throttle quite ok..Dott Demo worked fine with OGG audio. Only thing not tested is OGG audio tracks, but I need to encode some OGG tracks first.
UPD.
Was problems with the AGI detecting engine, it checks for "logdir" and some other files only using the filename, which was n't really working. So AGI games, should work now.
Upd2. Now also updated with an UIQ2 build. I will do S60v2 v1 builds tomorrow I think.
Btw.. I tested ITE demo on my P990, started fine, Simon2 talkie and floppy.. worked fine. Loom.. Fine. Full Throttle quite ok..Dott Demo worked fine with OGG audio. Only thing not tested is OGG audio tracks, but I need to encode some OGG tracks first.
The new version does not recognise old savegames.
Also, it does not load kyra.dat properly. Says it's corrupted.
I Installed the older svn build, and Kyra works again.
Also, it does not load kyra.dat properly. Says it's corrupted.
I Installed the older svn build, and Kyra works again.
Last edited by larsan on Thu Mar 01, 2007 11:52 am, edited 1 time in total.
see http://forums.scummvm.org/viewtopic.php?t=3524larsan wrote:The new version does not recognise old savegames.
Also, it does not load kyra.dat properly. Says it's corrupted.
I Installed the older version, and Kyra works again.
appparently decompressed savegames from the PC version will still work, I guess it should be possible to get the now uncompatible ones running by manually removing the header and decompressing them?