Gamecube
Moderator: ScummVM Team
Great, just extracted your binary out of the image and put it into my ScummVM NBD image (I dont have a SD card, still using the old PSO/BBA streaming method) and it works perfecty. Unlike the precompiled PPC binary from debian.org, the save menu works with Lucas Games in your version. Thanks a lot.rodo wrote:Hi,
I compiled ScummVM 0.9.1 for GC-Linux and packed it into a self contained image which can be booted from an SD Card.
You can download it at:
http://rododev.googlepages.com/home
This is a work-in-progress preview release and any feedback will be appreciated.
Regards,
Rodolfo
BTW: Is this a daily build or a stable one?
EDIT: Since you can compile it: Would it be possible to map the numpad to the yellow control stick? This way the user could enter the copy protections for the Monkey Islands and can play the boxing sequences in Indy3/4.
I am happy you enjoyed the GC-Linux build.
Rodolfo
The build was based on the ScummVM 0.9.1 stable release source code.Roman wrote: BTW: Is this a daily build or a stable one?
I will be working on some way to emulate key-presses for numbers (mainly for Monkey Island) and I will see if it's possible to use the yellow c-stick.Roman wrote: Since you can compile it: Would it be possible to map the numpad to the yellow control stick? This way the user could enter the copy protections for the Monkey Islands and can play the boxing sequences in Indy3/4.
Rodolfo
Great. The "5" would be still a problem, but the right trigger is unused at the moment AFAIK.I will be working on some way to emulate key-presses for numbers (mainly for Monkey Island) and I will see if it's possible to use the yellow c-stick.
Another question: Your LibSDL is a lot smaller than the one found in SuperTux Take II from GC-Linux.org. Is yours an older one or is it a new one especially compiled for the needs of ScummVM?
Looks nice. I'm waiting until someone will try to tweak the GUI, not GUI colors .Roman wrote:BTW: I think Scumm VM GC deserves it's own GUI, so I've started to make one, when it's finished I'll upload it, perhaps you'd like to include it into your package.
One note. Please, do not give special names to builds. I really hope that GC port will become official, and it will be a disaster if we'd have ScummGCVM or something like that. I.e. we support about 30 platforms now, and give name to each one....
Eugene
The GUI is tweaked.sev wrote:Looks nice. I'm waiting until someone will try to tweak the GUI, not GUI colors .Roman wrote:BTW: I think Scumm VM GC deserves it's own GUI, so I've started to make one, when it's finished I'll upload it, perhaps you'd like to include it into your package.
One note. Please, do not give special names to builds. I really hope that GC port will become official, and it will be a disaster if we'd have ScummGCVM or something like that. I.e. we support about 30 platforms now, and give name to each one....
Eugene
Especially the left and right visual margin has been increased to respect old TVs, the logo is left aligned and got a "GC" in it, the version info is at the bottom right and some other small things (like button alignment etc.) and I plan to include a bigger font to make it more readable on old TVs.
-
- Posts: 9
- Joined: Sun Mar 11, 2007 4:12 am
Hey guys, I would like to know if it is possible to run the GC version of ScummVM without an SD Card. I only have a qoobPro modchip which allows me to boot homebrew software but is it possible to run ScummVM with it (by burning all the nescesary files on a DVD)?
What about saving? Does it work on a (qoobPro modded) GC without an SD Card?
What about saving? Does it work on a (qoobPro modded) GC without an SD Card?
Hi rodo,rodo wrote:Hi,
I compiled ScummVM 0.9.1 for GC-Linux and packed it into a self contained image which can be booted from an SD Card.
You can download it at:
http://rododev.googlepages.com/home
This is a work-in-progress preview release and any feedback will be appreciated.
Regards,
Rodolfo
I've sent you a pm about this, I'm having a few problems getting it to run. Hopefully we'll be able to sort it out.
Cheers!
Although it would be possible to run scummvm from a miniDVD, currently the only possible way to save games is to an SDCard. I am researching some ways to save to an memory card and I will post any progress here.AndreMASTER wrote:Hey guys, I would like to know if it is possible to run the GC version of ScummVM without an SD Card. I only have a qoobPro modchip which allows me to boot homebrew software but is it possible to run ScummVM with it (by burning all the nescesary files on a DVD)?
What about saving? Does it work on a (qoobPro modded) GC without an SD Card?
Rodo
-
- Posts: 9
- Joined: Sun Mar 11, 2007 4:12 am
Could you tell me more about your system: region (NTSC/PAL), method for uploading the .DOL (SDLoad/PSOLoad), GC SDCard Reader brand and SDCard brand.AndreMASTER wrote:I just tried ScummVMGC with a friend's SDCard but it didn't work. I made everything written in the txt-file but after loading scummvm.dol the screen turns black and nothing happens.
Rodolfo