Problem with ITE and some others is that I had a unicode mapping which was used in a special way in ITE. So 'C' became backspace, not escape. But I have fixed that at least.
Anotherguest wrote:Problem with ITE and some others is that I had a unicode mapping which was used in a special way in ITE. So 'C' became backspace, not escape. But I have fixed that at least.
I'm just very happy to read this! Thank you for (hopefully) finally figure that out! I almost thought I'm just to stupid to use my phone in the right way!
So I once again look eagerly forward for the next build.
There are now builds up for UIQ3 and S60v3 using the latest SDL code and latest ScummVM (from 2007-03-22 20.00 CET) . That contains keymapping fixes for S60v3 and general timerfixes for Symbian OS, which should be a better timing precision.
Did n't try the UIQ3 version. Missing vitual keyboard? Try tapping down in the lower right.. to enable/disable the virtual keyboard to view more when you are in true 320x240 mode.. The empty square toggles the vkb.
And now there is a latest SVN versions available for S60v3 and UIQ3. Also contains first support for Cruise for a corpse. Not tested on a Symbian phone yet though.
All sis files are now self-signed (also for UIQ3) and the PC installer might not recognize these properly. The reason for me adding self signing is because the Moto Z8 only support signed SIS files.
Seems like the latest SVN is n't working that good. Please try the "sub" builds.
As for gooblins, try the 0.9.1 version, I think it should work with that one. Adding all these new Gob games seems to have been breaking the support somewhat.