Will codewheel protection be disabled on MI1 Amiga soon?
Moderator: ScummVM Team
Will codewheel protection be disabled on MI1 Amiga soon?
I've found that I can't seem to play the Amiga version of Monkey Island 1 without the codewheel. But judging by your readme, it should be eligible for auto-protection disabling in the future, as I know for a fact that the Kixx budget release disabled the codewheel altogether (on the Amiga) - the screen didn't even pop up!
I apologise if somebody already mentioned this, but I am in a bit of a hurry (to go somewhere) as I type this, so hope you understand.
I apologise if somebody already mentioned this, but I am in a bit of a hurry (to go somewhere) as I type this, so hope you understand.
With a simple forum search, you would have found the following:
http://forums.scummvm.org/viewtopic.php?t=3541
http://forums.scummvm.org/viewtopic.php?t=3541
- eriktorbjorn
- ScummVM Developer
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- Joined: Mon Oct 31, 2005 7:39 am
He says, though, that the game was sold without copy protection which, if accurate, would make it fair game for bypassing. I have no way of doing it, though -- I don't have any Amiga versions of any games.md5 wrote:With a simple forum search, you would have found the following:
http://forums.scummvm.org/viewtopic.php?t=3541
- bgbennyboy
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Re: Will codewheel protection be disabled on MI1 Amiga soon?
He's right about this, I have the amiga Kixx release myself.marzipan wrote:The Kixx budget release disabled the codewheel altogether (on the Amiga) - the screen didn't even pop up!
well, it helps circumventing the copy protectionmarzipan wrote:Sorry, I didn't know it was illegal?
and I guess the copy protection is there for a reason?
I didn't look into it before the link got removed, but if they used original gfx from the codewheel they infringed the copyright of the codewheel, heh
Back in 1990/91, perhaps. But today? When even LucasArts themselves no longer sell Monkey Island? (And I've looked at their recent store, shame.) And don't forget LucasArts themselves encouraged the extinction of codewheels overall.clem wrote:well, it helps circumventing the copy protectionmarzipan wrote:Sorry, I didn't know it was illegal?
and I guess the copy protection is there for a reason?
The fact is, I thought it was safe, what with it coming from a Monkey Island fansite, and I know fansites also usually try to avoid legal troubles (by not including the actual games for download for starters!).I didn't look into it before the link got removed, but if they used original gfx from the codewheel they infringed the copyright of the codewheel, heh
Whether they stopped selling it or not does not matter -- fact is, it is still not legal in many countries to copy the Monkey Island data files, or the code wheel, for that matter. E.g. there's the matter of copyright, which lasts many decades. See also http://wiki.scummvm.org/index.php/Copyright_FAQ
That I am aware of. It's just I thought LucasArts wouldn't care about codewheels anymore, what with their own efforts to disable and/or circumvent protection in their games later on. I'm also unsure as to whether their support department would even help you out with codewheel protection were you to lose an original wheel for any reason.
It's not that LA has stopped caring about copy protection. Many of the copyright protection schemes were based on how easy and cheap it was to copy floppies. With the advent of CD-ROMs, these strategies were seen as no longer necessary. The large size of the games on CD and the small HDDs of the time did not allow for easy or cheap copying. Copy protection schemes were abandoned till CD burners became common. LA and Sierra also, cut the copy protection from many of their games that were re-released on CD with larger audio tracks.
The KIXX XL release of Monkey Island 2 for the Amiga, actually altered the game scripts in order to skip the copy protection, but keep the level selection.marzipan wrote:If it helps, I believe Kixx also disabled the protection in Monkey Island 2 for their re-release of that game. I'm sure Benny can back me up on that somehow....
The KIXX XL release of Monkey Island 2 for the Amiga, should work correctly now, if you use latest ScummVM SVN. Previously the level selection screen failed under ScummVM.