No, there is no list... but I made one for you:
Section 0 (intro): 2 Tracks
- The intro music
- Second part of the intro, is played after the helicopter crashed. It always stops somewhere in the middle with ScummVM. I suppose it was made to be longer than the intro, because the Amiga back then would need some time to read the files from the floppies.
Section 1 (Recycling plant): 4 Tracks
- Death screen
- Standard music that's played at the start of the game, your BASS1.mp3.
- Hobbins theme
- The danger-type music that gets played when guard enters the furnace room
Section 2 (Pipe factory, etc. top level stuff): 4 tracks
- Death screen, same as 1-1
- Pipe factory
- Outside, Power Plant, Security Office
- Danger-thing, same as 1-4
Section 3 (Belle Vue Level): 3 tracks
- Outside music
- Variation of 3-1, is played in Anchor & Travel office
- Dr. Burke's theme
Section 4 (Ground Level): 11 tracks
- Ground level, outside
- Mrs. Piermont's theme (simply stops after some time)
- Hobbins theme, same as 1-3
- Bigband: As cool as you (a little louder, loops forever)
- Jukebox: As cool as you (more quiet, ends after some time)
- Jukebox: Long beach
- Jingle that gets played when Hobbins is sentenced to Life Imprisonment
- Court theme
- Mrs. Pierment's theme
- Jukebox: You search but find nothing
- Death screen music
Section 5 (LINC base): 6 tracks
- Death screen/collapsing tunnel
- Danger-type-music that's played in this area
- Finale music (Outro)
- Danger music variation, same as 1-4 / 2-4
- Played on Finale screen with Hobbins and Ken, same as 2-3
- As cool as you, same as 4-4
Section 6 (LINC space): 1 Track
- LINC space music
I wonder if Mrs. Piermonts theme in 4-2 is actually used in the game. And there doesn't seem to be any difference to 4-9, other than that it just stops at some point. At least I can't hear any difference