Gamecube
Moderator: ScummVM Team
- Mr_Nick666
- Posts: 132
- Joined: Wed Apr 11, 2007 9:59 am
- Location: Bideford, Devon, UK
- Contact:
Latest tests...
The good...
Zak McCraken - Runs perfectly and Saves/Loads
Beneath a Steel Sky - Runs perfectly and Saves/Loads
Monkey Island 1 - Runs perfectly and Saves/Loads
Sam and Max Hit the Road - Runs perfectly and Saves/Loads
Broken Sword 1 - Runs perfectly and Saves/Loads
Day of the Tenticle - Runs perfectly and Saves/Loads
Flight of the Amazon Queen - Runs perfectly and Saves/Loads
Gobliiiiins - Runs perfectly and Loads (not sure how to save on it!)
The not so good!
Monkey Island 2 - Cant get past the Lamo copy protection (being able to input a number would solve - maybe one of the unused buttons could be assigned a number?)
Simon the Sorcerer 1 - Runs perfectly but you are unable to save (assigning one of the unused buttons to Enter would solve)
Will post more results as I try them
The good...
Zak McCraken - Runs perfectly and Saves/Loads
Beneath a Steel Sky - Runs perfectly and Saves/Loads
Monkey Island 1 - Runs perfectly and Saves/Loads
Sam and Max Hit the Road - Runs perfectly and Saves/Loads
Broken Sword 1 - Runs perfectly and Saves/Loads
Day of the Tenticle - Runs perfectly and Saves/Loads
Flight of the Amazon Queen - Runs perfectly and Saves/Loads
Gobliiiiins - Runs perfectly and Loads (not sure how to save on it!)
The not so good!
Monkey Island 2 - Cant get past the Lamo copy protection (being able to input a number would solve - maybe one of the unused buttons could be assigned a number?)
Simon the Sorcerer 1 - Runs perfectly but you are unable to save (assigning one of the unused buttons to Enter would solve)
Will post more results as I try them
The only problem is that cannot use the card because it my girlfriends sd card for her phone.Franjo wrote:well, at least i am able to save at "day of the tentacle"Mr_Nick666 wrote: Shame about not being able to save all games though
great!boeikaas wrote:WORKS WITH A MICRO SD CARD I HAVE
I hope he fix the card problems in his next release:)
- Mr_Nick666
- Posts: 132
- Joined: Wed Apr 11, 2007 9:59 am
- Location: Bideford, Devon, UK
- Contact:
Slight update to list...
The good...
Zak McCraken - Runs perfectly and Saves/Loads
Beneath a Steel Sky - Runs perfectly and Saves/Loads
Monkey Island 1 - Runs perfectly and Saves/Loads
Sam and Max Hit the Road - Runs perfectly and Saves/Loads
Broken Sword 1 - Runs perfectly and Saves/Loads
Day of the Tenticle - Runs perfectly and Saves/Loads
Flight of the Amazon Queen - Runs perfectly and Saves/Loads
Gobliiiiins - Runs perfectly and Loads (not sure how to save on it!)
The not so good!
Monkey Island 2 - Cant get past the Lamo copy protection (being able to input a number would solve - maybe one of the unused buttons could be assigned a number?)
Simon the Sorcerer 1 - Runs perfectly but you are unable to save (assigning one of the unused buttons to Enter would solve)
Simon the Sorcerer 2 - Runs perfectly but you are unable to save (assigning one of the unused buttons to Enter would solve)
Will post more results as I try them....
The good...
Zak McCraken - Runs perfectly and Saves/Loads
Beneath a Steel Sky - Runs perfectly and Saves/Loads
Monkey Island 1 - Runs perfectly and Saves/Loads
Sam and Max Hit the Road - Runs perfectly and Saves/Loads
Broken Sword 1 - Runs perfectly and Saves/Loads
Day of the Tenticle - Runs perfectly and Saves/Loads
Flight of the Amazon Queen - Runs perfectly and Saves/Loads
Gobliiiiins - Runs perfectly and Loads (not sure how to save on it!)
The not so good!
Monkey Island 2 - Cant get past the Lamo copy protection (being able to input a number would solve - maybe one of the unused buttons could be assigned a number?)
Simon the Sorcerer 1 - Runs perfectly but you are unable to save (assigning one of the unused buttons to Enter would solve)
Simon the Sorcerer 2 - Runs perfectly but you are unable to save (assigning one of the unused buttons to Enter would solve)
Will post more results as I try them....
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- Posts: 1
- Joined: Mon Apr 16, 2007 8:39 pm
doesnt matter wich version i use...
mount: mounting /dev/sdcarda1 on /sdcard failed: no such device or adress
insert a different sd-card with scummvm/scummvmf.bz2.
retry in 20 19.......
This version got the same bug as the version before...
I use it on my SDGecko and it cant find the "scummvmf.bz2"-file becase it looks after "scummvmf.bz2.". I dunno if it is important, that there is a last dot at the filename...
I tryed to use it on Wii with Wiikey and Gamecube XenoGC and SDGecko 1GB SDCard
mount: mounting /dev/sdcarda1 on /sdcard failed: no such device or adress
insert a different sd-card with scummvm/scummvmf.bz2.
retry in 20 19.......
This version got the same bug as the version before...
I use it on my SDGecko and it cant find the "scummvmf.bz2"-file becase it looks after "scummvmf.bz2.". I dunno if it is important, that there is a last dot at the filename...
I tryed to use it on Wii with Wiikey and Gamecube XenoGC and SDGecko 1GB SDCard
For some reason it will only work on some cards. Try some different if you have.FelidaeRex wrote:doesnt matter wich version i use...
mount: mounting /dev/sdcarda1 on /sdcard failed: no such device or adress
insert a different sd-card with scummvm/scummvmf.bz2.
retry in 20 19.......
This version got the same bug as the version before...
I use it on my SDGecko and it cant find the "scummvmf.bz2"-file becase it looks after "scummvmf.bz2.". I dunno if it is important, that there is a last dot at the filename...
I tryed to use it on Wii with Wiikey and Gamecube XenoGC and SDGecko 1GB SDCard
- Mr_Nick666
- Posts: 132
- Joined: Wed Apr 11, 2007 9:59 am
- Location: Bideford, Devon, UK
- Contact:
-
- Posts: 9
- Joined: Sun Mar 11, 2007 4:12 am
As I said before, it may has something to do with the SD Cards and the (maybe) old version of liboGC which was used to compile. Just like some older emulators from SoftDev (http://www.tehskeen.com) which indeed had SD Card support but some cards (newer ones) just weren't recognized by the emulators. Later new versions of the emulators were released which were compiled with a newer version of liboGC and suddenly all emulators worked with all different SD Cards. Correct me if I'm wrong.
to Andre: Although you're right, I believe this was developed using a gc-linux mini distro, not libOGC.
Neither releases have worked for me (un-modded Wii with SDLoad). I just simply get a black screen when I load the dol. Is the fs archive supposed to be bz2 or bz2. because I've heard some things about the bz2. but haven't been able to try it myself. Also, I'm wondering where the source code is available, because I'd like to look at it a little, and see if I can't get it working for me.
Neither releases have worked for me (un-modded Wii with SDLoad). I just simply get a black screen when I load the dol. Is the fs archive supposed to be bz2 or bz2. because I've heard some things about the bz2. but haven't been able to try it myself. Also, I'm wondering where the source code is available, because I'd like to look at it a little, and see if I can't get it working for me.
- Mr_Nick666
- Posts: 132
- Joined: Wed Apr 11, 2007 9:59 am
- Location: Bideford, Devon, UK
- Contact:
It could well be the card youre using... I have an unmodded PAL Wii using SD Media Launcher and only one out of the three cards I have work (the ones that arent recognised load the .dol then freeze on a black screen).. I can confirm the files in the DL are all fine tootehpola wrote:to Andre: Although you're right, I believe this was developed using a gc-linux mini distro, not libOGC.
Neither releases have worked for me (un-modded Wii with SDLoad). I just simply get a black screen when I load the dol. Is the fs archive supposed to be bz2 or bz2. because I've heard some things about the bz2. but haven't been able to try it myself. Also, I'm wondering where the source code is available, because I'd like to look at it a little, and see if I can't get it working for me.
Well, the card I'm using shouldn't really matter... it works, I've run a number of things on it (GenPlus, SNES9XGX, stuff I've written, etc). So if the problem is that it doesn't recognize the card, the solution isn't to get a new card, its to make the software recognize it. Anyone have a link to the source?
You could try emailing Rodo about the source code, AFAIK it hasn't been published for the Gamecube version.tehpola wrote:Well, the card I'm using shouldn't really matter... it works, I've run a number of things on it (GenPlus, SNES9XGX, stuff I've written, etc). So if the problem is that it doesn't recognize the card, the solution isn't to get a new card, its to make the software recognize it. Anyone have a link to the source?
- Mr_Nick666
- Posts: 132
- Joined: Wed Apr 11, 2007 9:59 am
- Location: Bideford, Devon, UK
- Contact:
My apologies for not replying before, I will be working on the controls this week to allow the input of some numbers and the enter key.Mr_Nick666 wrote:I emailed Rodo with my test results and havent heard anything as yet
All we need is the ability to input "1" and "Return" and this emulator would be perfect!
Rodolfo