Well it's certainly playable, there are some warnings, sound doesn't work yet. Ratpouch walks at weird spots sometimes too. It doesn't look stable yet (sometimes it exits with errors), but it's certainly playable and functional. But it still needs some work
Thanks for the support. I was lucky enough to recently get an almost complete copy of the original source code, so you can expect to see some rapid developments in functionality. I'm still somewhat starved for time to work on it, but I'm hoping to have it completable (albiet without sound yet implemented) by the end of next month at the latest.
As of today (the 19th), you can play up to the point where you go into the locked up wizard's house. Since most of the core functionality is done now, I'm currently working my way through playing the game to implement various needed animation handlers / functionality in order.
dreammaster wrote:I was lucky enough to recently get an almost complete copy of the original source code
Huh, I thought Revolution Software couldn't find their original source code? Where did you get it?
Anyway, your progress on Lure sounds fantastic. I can't wait to so when it's completable within ScummVM. Then all 2D adventure games from Revolution are supported by ScummVM.
Keep up the good work!
Adventureguy wrote:Huh, I thought Revolution Software couldn't find their original source code? Where did you get it?
Apparently it was accidentally found on an old backup tape whilst they were looking for some Broken Sword material. It isn't complete - two of the files are corrupt, but neither of them are critical to my work.
Well, it's a great improvement to have nearly all of the source code, anyway. It's better than just RE the whole game step by step, so you're actually saving time, dreammaster.
I hope this accelerates your work on it a little bit, but take your time. I can wait like all the other SummVM users.