SVN Build updated
Moderator: ScummVM Team
Goblins on n73
Hi im using a nokia n73
im having problems with gob2 and gob3.
Gob2 fails to run the intro file, it doesnt run at all.
About gob3 the situation is different because the game works but it has a problem with the horizontal scrolling which makes it impossible to advance thru the game.
I am using the latest svn build 070522.
Btw, if gob1 2 and 3 are available, whats the possiblity of ever playing woodruff? (sort of gob4).
Thanks and keep up the good work. -Aviv
im having problems with gob2 and gob3.
Gob2 fails to run the intro file, it doesnt run at all.
About gob3 the situation is different because the game works but it has a problem with the horizontal scrolling which makes it impossible to advance thru the game.
I am using the latest svn build 070522.
Btw, if gob1 2 and 3 are available, whats the possiblity of ever playing woodruff? (sort of gob4).
Thanks and keep up the good work. -Aviv
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- ScummVM Porter
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- DrMcCoy
- ScummVM Developer
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Since it's only a bigger resolution (640x480) and not more colors, that not a problem (I actually have already hacked support in in my local copy and Woodruff is startable. It's not ready for check-in, though). Woodruff will be playable some time in the future. Right now, I'm unfortunately a bit out of time... :/Anotherguest wrote:I think Woodruff is a VGA resolution game, so that would stop the game from beeing playable.
Thank you, anotherguest, for making a new build.
The main problem form me remains:
No keybord input possible on the Nokia E61/E61i/E62 for AGI games (number keys cannot be used to enter the letters on the same key).
Icon shows only the black outline instead of the green 'S'.
Anyhow, please do keep up the good work.
The main problem form me remains:
No keybord input possible on the Nokia E61/E61i/E62 for AGI games (number keys cannot be used to enter the letters on the same key).
Icon shows only the black outline instead of the green 'S'.
Anyhow, please do keep up the good work.
-
- ScummVM Porter
- Posts: 1423
- Joined: Sun Oct 30, 2005 2:27 pm
- Location: Malmoe, Sweden
-
- ScummVM Porter
- Posts: 1423
- Joined: Sun Oct 30, 2005 2:27 pm
- Location: Malmoe, Sweden
-
- ScummVM Porter
- Posts: 1423
- Joined: Sun Oct 30, 2005 2:27 pm
- Location: Malmoe, Sweden
-
- ScummVM Porter
- Posts: 1423
- Joined: Sun Oct 30, 2005 2:27 pm
- Location: Malmoe, Sweden
-
- ScummVM Porter
- Posts: 1423
- Joined: Sun Oct 30, 2005 2:27 pm
- Location: Malmoe, Sweden
-
- ScummVM Porter
- Posts: 1423
- Joined: Sun Oct 30, 2005 2:27 pm
- Location: Malmoe, Sweden
-
- ScummVM Porter
- Posts: 1423
- Joined: Sun Oct 30, 2005 2:27 pm
- Location: Malmoe, Sweden
Pre-0.10.0 build
Ohh so flags to the compiler can affect things. At least for a UIQ3 phone.
Uploading pre-0.10.0 version for UIQ3 and S60v3.
The UIQ3 version has working (at least starting) Gob1, Gob2, Kyrandia, ITE, Atlantis,AGI, Simon 2. S60v3 will be uploaded shortly, whilst the UIQ3 version is already in place
And as a comment! Expect SLOW/LONG loading times, specially for Queen, Simon games, since it seems like gamedetection has gone abit slow again.
Uploading pre-0.10.0 version for UIQ3 and S60v3.
The UIQ3 version has working (at least starting) Gob1, Gob2, Kyrandia, ITE, Atlantis,AGI, Simon 2. S60v3 will be uploaded shortly, whilst the UIQ3 version is already in place
And as a comment! Expect SLOW/LONG loading times, specially for Queen, Simon games, since it seems like gamedetection has gone abit slow again.
The pre-0.10.0 build seems to run fine on Nokia E60 (S60 3rd), except for the expired certificate. You have to set the date back be able to install it.
A question about the zone key: Have you changed the zone key code in the 2007-05-22 version (or maybe even in the 2007-03-22, pre-0.10.0 behaves similar)?
When I use the zone key, additional right clicks are issued making it unusable in games where a right click has some function: In MI2, DOTT, Atlantis, Loom for example an action is selected and the character starts doing it, when you hit the zone key. In Sam&Max whenever the zone key is pushed, the tool changes. Additionally, the zone key moves the cursor to the next zone, as it should. I have checked, if there is a "bad" mapping set for the right click key, but found none.
If this problem is not easy to fix, I may open a bug report at sf.net.
- Goetz
A question about the zone key: Have you changed the zone key code in the 2007-05-22 version (or maybe even in the 2007-03-22, pre-0.10.0 behaves similar)?
When I use the zone key, additional right clicks are issued making it unusable in games where a right click has some function: In MI2, DOTT, Atlantis, Loom for example an action is selected and the character starts doing it, when you hit the zone key. In Sam&Max whenever the zone key is pushed, the tool changes. Additionally, the zone key moves the cursor to the next zone, as it should. I have checked, if there is a "bad" mapping set for the right click key, but found none.
If this problem is not easy to fix, I may open a bug report at sf.net.
- Goetz