General chat related to ScummVM, adventure gaming, and so on.
Moderator: ScummVM Team
clone2727
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Posts: 1611 Joined: Fri Jun 09, 2006 8:23 pm
Location: NJ, USA
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by clone2727 » Tue May 22, 2007 7:14 pm
bobablob wrote: Indy Fate of Atlantis (Dos)(English)(Talkie): Tested, Completed, using 0.10.0svn on Mac OS X.
Which path(s)?
bobablob
Posts: 107 Joined: Thu May 25, 2006 9:05 pm
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by bobablob » Tue May 22, 2007 9:32 pm
King's Quest II (Dos)(English): Completed, 0.10.0svn Mac OS X.
kalt
Posts: 3 Joined: Wed May 23, 2007 3:46 am
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by kalt » Wed May 23, 2007 4:03 am
I don't think this is the exact place for this, but it would be helpful if the required files for all supported AGI games could be listed someplace before 0.10.0 goes live.
I'd be happy to update the wiki with the information if anyone has it handy.
iPwnzorz
Posts: 300 Joined: Sat Jan 06, 2007 3:55 pm
Location: Hampshire, England
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by iPwnzorz » Wed May 23, 2007 1:58 pm
Monkey Island 1, 2 and 3 all work...
bobablob
Posts: 107 Joined: Thu May 25, 2006 9:05 pm
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by bobablob » Wed May 23, 2007 1:58 pm
I'm pretty sure that all AGI games need the following:
LOGDIR
OBJECT
PICDIR
SNDDIR
VIEWDIR
VOL.*
WORDS.TOK
MetaFox
Posts: 54 Joined: Mon Oct 31, 2005 10:44 am
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by MetaFox » Wed May 23, 2007 10:11 pm
bobablob wrote: I'm pretty sure that all AGI games need the following:
LOGDIR
OBJECT
PICDIR
SNDDIR
VIEWDIR
VOL.*
WORDS.TOK
Yes, and from what I understand, the files needed change between versions - ie: some versions don't use all of those files, but each game does use a variation of those.
MetaFox
Posts: 54 Joined: Mon Oct 31, 2005 10:44 am
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by MetaFox » Wed May 23, 2007 10:12 pm
iPwnzorz wrote: Monkey Island 1, 2 and 3 all work...
What versions of MI 1 and 2, and what system did you test them on?
exofreeze
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Posts: 153 Joined: Thu Mar 09, 2006 1:06 am
Location: Dallas, TX
Contact:
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by exofreeze » Wed May 23, 2007 10:21 pm
MetaFox wrote: iPwnzorz wrote: Monkey Island 1, 2 and 3 all work...
What versions of MI 1 and 2, and what system did you test them on?
and did you actually play through them?
kalt
Posts: 3 Joined: Wed May 23, 2007 3:46 am
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by kalt » Thu May 24, 2007 12:39 pm
MetaFox wrote: bobablob wrote: I'm pretty sure that all AGI games need the following:
LOGDIR
OBJECT
PICDIR
SNDDIR
VIEWDIR
VOL.*
WORDS.TOK
Yes, and from what I understand, the files needed change between versions - ie: some versions don't use all of those files, but each game does use a variation of those.
So, if only these files are kept for each and every game, they should all work 100%?
iPwnzorz
Posts: 300 Joined: Sat Jan 06, 2007 3:55 pm
Location: Hampshire, England
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by iPwnzorz » Thu May 24, 2007 1:58 pm
exofreeze wrote: MetaFox wrote: iPwnzorz wrote: Monkey Island 1, 2 and 3 all work...
What versions of MI 1 and 2, and what system did you test them on?
and did you actually play through them?
All 3 were Bounty Pack, I completed them all fine with the SVN. Windows.
clone2727
Retired
Posts: 1611 Joined: Fri Jun 09, 2006 8:23 pm
Location: NJ, USA
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by clone2727 » Thu May 24, 2007 9:33 pm
Vinterstum has posted a new PPC(only) build
here . So, go and test with that all you Mac OS X players!
MetaFox
Posts: 54 Joined: Mon Oct 31, 2005 10:44 am
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by MetaFox » Fri May 25, 2007 1:31 am
kalt wrote: MetaFox wrote: bobablob wrote: I'm pretty sure that all AGI games need the following:
LOGDIR
OBJECT
PICDIR
SNDDIR
VIEWDIR
VOL.*
WORDS.TOK
Yes, and from what I understand, the files needed change between versions - ie: some versions don't use all of those files, but each game does use a variation of those.
So, if only these files are kept for each and every game, they should all work 100%?
I believe so. It's held true for all of the AGI games I've tested so far.
Raziel
ScummVM Porter
Posts: 1538 Joined: Tue Oct 25, 2005 8:27 am
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by Raziel » Fri May 25, 2007 9:34 am
Fatty Bear's Birthday Surprise (English (US)/DOS)
on
AmigaOS4
Lates SVN build
Completed with no regressions or glitches (except the ones already known -> Piano)
Raziel
ScummVM Porter
Posts: 1538 Joined: Tue Oct 25, 2005 8:27 am
Location: a dying planet
Contact:
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by Raziel » Mon May 28, 2007 1:25 pm
SpyFox 1: Dry Cereal (Updated English CD)
completeable with no regressions.
Minor gfx glitch, filed (
#1726909 )
bobablob
Posts: 107 Joined: Thu May 25, 2006 9:05 pm
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by bobablob » Mon May 28, 2007 5:32 pm
Tested, Completed Police Quest 1 (Dos/English): 0.10.0.svn Mac OS X.